opnaiC Posted June 17, 2016 Share Posted June 17, 2016 showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) if not getPedWeapon (getLocalPlayer()) == 0, 1 then dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) end Its not working but idk why. Any idea ? It only a part of a function its not the hole .. Link to comment
KariiiM Posted June 17, 2016 Share Posted June 17, 2016 Any error / warning in your debugscript ? Link to comment
#RooTs Posted June 18, 2016 Share Posted June 18, 2016 remove dxDrawBorderedText. and add dxDrawText Link to comment
KariiiM Posted June 19, 2016 Share Posted June 19, 2016 He said: It only a part of a function its not the hole .. that's why we need to know the known errors Link to comment
roaddog Posted June 19, 2016 Share Posted June 19, 2016 Change your line 4 with this if not ( getPedWeapon(getLocalPlayer()) == 0 or getPedWeapon(getLocalPlayer()) == 1) then Link to comment
KariiiM Posted June 19, 2016 Share Posted June 19, 2016 lol, I didn't take attention about this line if not getPedWeapon (getLocalPlayer()) == 0, 1 then it will return an error Link to comment
opnaiC Posted June 19, 2016 Author Share Posted June 19, 2016 I know allready fixed was to blind .. Link to comment
#RooTs Posted June 19, 2016 Share Posted June 19, 2016 you can also do this way local Weapon = getPedWeapon(getLocalPlayer()) if not Weapon == 0 or Weapon == 1 or Weapon == 2 or Weapon == 3 or Weapon == 4 then Link to comment
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