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السلام عليكم

عاوز لما الكونسول يشتري بيت يكتب اسم المالك كده

مثلا

Owner SaedAmer

ده ملف السيرفر !!

function joinHandler(player) 
    if not player then
        player = source
    end
    local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255)
    setPlayerNametagColor(player, r, g, b)
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('►▌ Welcome In [M.L] Server ▐◄', player, 255,0,0)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
local sql = { Query = executeSQLQuery };
 
addEventHandler( 'onResourceStart', resourceRoot, function()
  sql.Query( "CREATE TABLE IF NOT EXISTS house_data (\
   ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\
   en_tX REAL, en_tY REAL, en_tZ REAL,\
   ex_X REAL, ex_Y REAL, ex_Z REAL,\
   ex_tX REAL, ex_tY REAL, ex_tZ REAL,\
   int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )"
  );
  for i, v in ipairs( getElementsByType( 'player' ) ) do
    setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) );
    local acc = getPlayerAccount( v );
    if not isGuestAccount( acc ) then
      setElementData( v, 'HS_accountName', getAccountName( acc ) );
    end;
    setElementData( v, 'mrk_in', nil );
  end;
  local hr = sql.Query( "SELECT * FROM house_data" );
  for i = 1, #hr do
    createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost );
  end;
end );
 
addEventHandler( 'onResourceStop', resourceRoot, function()
  for i, v in ipairs( getElementsByType( 'player' ) ) do
    setElementData( v, 'k_len', nil );
    setElementData( v, 'HS_accountName', nil );
  end;
end );
 
addEventHandler( 'onPlayerJoin', root, function()
  setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) );
end );
 
addEventHandler( 'onPlayerLogin', root, function( _, acc )
  setElementData( source, 'HS_accountName', getAccountName( acc ) );
end );
 
addEventHandler( 'onPlayerLoout', root, function( _, acc )
  setElementData( source, 'HS_accountName', nil );
end );
 
addCommandHandler( 'hpanel', function( player )
  if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'House' ) ) or hasObjectPermissionTo( player, 'command.banip', false ) then
    if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then
      triggerClientEvent( player, 'HP_SetVisible', root, true );
    end;
  else
    outputChatBox( '* Access denied for this command!', player, 255, 36, 51 );
  end;
end );
 
addEvent( 'onPlayerAttemptCreateHouse', true );
addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt )
  createHouse( true, #sql.Query( "SELECT * FROM house_data" ) + 1, '', '', unpack( rt ) );
  outputChatBox( '* تهانينا تم تكوين بيت جديد!', client, 255, 255, 0 );
end );
 
function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost )
  if add then
    sql.Query( "INSERT INTO house_data ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" );
  end;
 
  local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 );
  setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } );
 
  if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then
    setMarkerColor( m_Enter, 255, 51, 36, 150 );
  end;
 
  addEventHandler( 'onMarkerHit', m_Enter, function( player )
    if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then
      if not getElementData( player, 'HP_Opened' ) then
        if not isGuestAccount( getPlayerAccount( player ) ) then
          setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] );
          onPlayerHouseMarkerHit( player, source, true );
          setPedFrozen( player, true );
        else
          outputChatBox( '* يجب عليك تسجيل دخولك!', player, 255, 51, 36 );
        end;
      end;
    end;
  end );
 
  addEventHandler( 'onMarkerLeave', m_Enter, function( player )
    if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then
      setElementData( player, 'mrk_in', nil );
    end;
  end );
 
  local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 );
  setElementData( m_Exit, 'parent', m_Enter );
  setElementInterior( m_Exit, int );
  setElementDimension( m_Exit, dim );
 
  setElementData( m_Exit, 'extX', extX );
  setElementData( m_Exit, 'extY', extY );
  setElementData( m_Exit, 'extZ', extZ );
 
  addEventHandler( 'onMarkerHit', m_Exit, function( player, dim )
    if getElementType( player ) == 'player' and dim then
        toggleControl( player, "fire", true );
        toggleControl( player, "next_weapon", true );
        toggleControl( player, "previous_weapon", true );
        toggleControl( player, "aim_weapon", true );
        toggleControl( player, "weapon", true );
        toggleControl( player, "next_weapon", true );
        toggleControl( player, "vehicle_fire", true );
        toggleControl( player, "vehicle_secondary_fire", true );
        showPlayerHudComponent (player, "ammo", true );
        showPlayerHudComponent (player, "weapon", true );         
        fadeCamera( player, false );
      setTimer( function( player, mrk )
        if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end;
        local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' );
        setElementPosition( player, x, y, z );
        setElementInterior( player, 0 );
        setElementDimension( player, 0 );
        toggleControl( player, "fire", true );
        toggleControl( player, "next_weapon", true );
        toggleControl( player, "previous_weapon", true );
        toggleControl( player, "aim_weapon", true );
        toggleControl( player, "weapon", true );
        toggleControl( player, "next_weapon", true );
        toggleControl( player, "vehicle_fire", true );
        toggleControl( player, "vehicle_secondary_fire", true );
        showPlayerHudComponent (player, "ammo", true );
        showPlayerHudComponent (player, "weapon", true );   
        fadeCamera( player, true );
      end, 1200, 1, player, source );
    end;
  end );
end;
 
function onPlayerHouseMarkerHit( player, mrk, cursor )
  local acc = getPlayerAccount( player );
  if isGuestAccount( acc ) then
    outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 );
    setElementData( player, 'mrk_in', nil );
    setPedFrozen( player, false );
    return false;
  end;
  local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false };
  if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'House' ) ) or hasObjectPermissionTo( player, 'command.banip', false ) then
    tts[6] = true;
  end;
  local owner = getElementData( mrk, 'HS_INFO' )[7];
  local accName = getAccountName( acc );
  if owner == accName then
    tts[1] = false;
    tts[2] = true;
    tts[3] = true;
    tts[4] = true;
    tts[5] = true;
  end;
  if owner ~= accName and owner ~= '' then
    tts[1] = false;
  end;
  if owner == '' then
    if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'House' ) ) or hasObjectPermissionTo( player, 'command.banip', false ) then
      tts[4] = true;
    else
      tts[4] = false;
    end;
  end;
  tts[7] = getElementData( mrk, 'HS_INFO' )[9];
  tts[8] = getElementData( mrk, 'HS_INFO' )[7];
  tts[9] = getElementData( mrk, 'HS_INFO' )[6];
  triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor );
end;
 
addEvent( 'HOUSE_Buy', true );
addEventHandler( 'HOUSE_Buy', root, function( cost, key )
  local accName = getAccountName( getPlayerAccount( client ) );
  local houseCounter = 0;
  for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do
    if getElementData( v, 'HS_INFO' ) then
      local owner = getElementData( v, 'HS_INFO' )[7];
      if owner == accName then
        houseCounter = houseCounter + 1;
      end;
    end;
  end;
  if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then
    outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true );
    setPedFrozen( client, false );
    return false;
  end;
  if getPlayerMoney( client ) >= tonumber( cost ) then
    outputChatBox( '* الرقم السري الرجاء عد نسيانه to #00FF00'..key, client, 255, 51, 36, true );
    outputChatBox( '* تهانينا تم شراء البيت بنجاح!', client, 255, 255, 0 );
    sql.Query( "UPDATE house_data SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) );
    takePlayerMoney( client, cost );
    local mrk = getHouseByID( getElementData( client, 'mrk_in' ) );
    local t = {};
    for i = 1, 6 do
      t[i] = getElementData( mrk, 'HS_INFO' )[i];
    end;
    t[7] = accName;
    t[8] = key;
    t[9] = getElementData( client, 'mrk_in' );
    setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } );
    setMarkerColor( mrk, 255, 51, 36, 150 );
    setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true );
  else
    outputChatBox( '* ليس لديك مال كافي لشراء البيت!', client, 255, 51, 36 );
    onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true );
  end;
end );
 
addEvent( 'HOUSE_Sell', true );
addEventHandler( 'HOUSE_Sell', root, function()
  sql.Query( "UPDATE house_data SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) );
    local mrk = getHouseByID( getElementData( client, 'mrk_in' ) );
    givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 );
    local t = {};
    for i = 1, 6 do
      t[i] = getElementData( mrk, 'HS_INFO' )[i];
    end;
    t[7] = '';
    t[8] = '';
    t[9] = getElementData( client, 'mrk_in' );
    setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } );
    setMarkerColor( mrk, 0, 153, 255, 150 );
    setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false );
  end
);
 
addEvent( 'HOUSE_Enter', true );
addEventHandler( 'HOUSE_Enter', root, function()
  setPedFrozen( client, false );
  local mrk = getHouseByID( getElementData( client, 'mrk_in' ) );
  local t = {};
  for i = 1, 5 do
    t
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