ManeXi Posted June 10, 2016 Share Posted June 10, 2016 How may I force a player displaying aim sign("siteM16.png") even if he is not aiming weapon? Link to comment
Anubhav Posted June 10, 2016 Share Posted June 10, 2016 getPedTarget and those functions Link to comment
ManeXi Posted June 11, 2016 Author Share Posted June 11, 2016 Anyone knows if the client's aim sign is a "defined" element on MTA? Link to comment
Tomas Posted June 11, 2016 Share Posted June 11, 2016 Anyone knows if the client's aim sign is a "defined" element on MTA? It is a texture, for sure. Link to comment
Discord Moderators AlexTMjugador Posted June 12, 2016 Discord Moderators Share Posted June 12, 2016 You have to extract the siteM16 texture from the game files and draw it manually on the screen using the dx... family of functions. However, this doesn't take into account clientside modifications, so you might want to disallow clients which have modified that texture so the effect looks consistent. You can use requestPlayerModInfo and onPlayerModInfo for that. Link to comment
ManeXi Posted June 12, 2016 Author Share Posted June 12, 2016 No way man, I want to let players having their aim sign. Link to comment
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