ManeXi Posted June 10, 2016 Posted June 10, 2016 How may I force a player displaying aim sign("siteM16.png") even if he is not aiming weapon? Interested on a paid 3D modder? My Skype: awdsasda.sdasdaad
Anubhav Posted June 10, 2016 Posted June 10, 2016 getPedTarget and those functions See my some resources: Skin shop: https://community.multitheftauto.com/in ... ls&id=8008 Note script: https://community.multitheftauto.com/in ... ls&id=8009 Rules Panel: https://community.multitheftauto.com/in ... ls&id=8246 Random Money: https://community.multitheftauto.com/in ... ls&id=8718
ManeXi Posted June 11, 2016 Author Posted June 11, 2016 Anyone knows if the client's aim sign is a "defined" element on MTA? Interested on a paid 3D modder? My Skype: awdsasda.sdasdaad
Tomas Posted June 11, 2016 Posted June 11, 2016 Anyone knows if the client's aim sign is a "defined" element on MTA? It is a texture, for sure. Currently developing for International Gaming Community - Join us!
Moderators AlexTMjugador Posted June 12, 2016 Moderators Posted June 12, 2016 You have to extract the siteM16 texture from the game files and draw it manually on the screen using the dx... family of functions. However, this doesn't take into account clientside modifications, so you might want to disallow clients which have modified that texture so the effect looks consistent. You can use requestPlayerModInfo and onPlayerModInfo for that. My Wiki contributions My MTA: SA Community profile Sapere aude!
ManeXi Posted June 12, 2016 Author Posted June 12, 2016 No way man, I want to let players having their aim sign. Interested on a paid 3D modder? My Skype: awdsasda.sdasdaad
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