..:D&G:.. Posted June 7, 2016 Posted June 7, 2016 Hello, I am using a screen blur effect shader but it doesn't seem to create the shader: Thanks. MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
..:D&G:.. Posted June 7, 2016 Author Posted June 7, 2016 So then... no one knows how to fix it or what's wrong with it? MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
Ren_712 Posted June 7, 2016 Posted June 7, 2016 focus on technique part. My bet is there is no valid technique, or badly declared. I make shaders .. mainly. My community resources I'll do some custom stuff, I'm open for cooperation.
..:D&G:.. Posted June 7, 2016 Author Posted June 7, 2016 focus on technique part. My bet is there is no valid technique, or badly declared. Well this here are the techniques //------------------------------------------------------------------------------------------ // Techniques //------------------------------------------------------------------------------------------ technique blurh { pass P0 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } // Fallback technique fallback { pass P0 { // Just draw normally } } MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
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