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Detecting player movement


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Posted (edited)

This code sets the player's alpha to 100 who goes afk for more than 45 seconds. It should set his alpha back to 255 when he moves hi mouse, moves himself or clicks any button.

Client side:

function removeAFK (player) 
    if getElementData(player, "AFK") == "true" then 
    setElementAlpha(player, 255) 
    end 
end 
addEventHandler("onClientMouseMove", root, removeAFK) 

The server side code does detect the movement but a bit late. And this client side scripts isn't detecting the movement. Thanks in advance.

Edited by Guest
  • Moderators
Posted
if getElementData(player, "AFK")  then 

Or

if getElementData(player, "AFK") == true then 

Posted

Client side

function removeAFK() --there isn't player arg. in onClientMouseMove event. check wiki for available arguments of event. 
    if getElementData(localPlayer, "AFK") then 
         setElementAlpha(localPlayer, 255) 
         --note: in client-side, source(player) is localPlayer. 
    end 
end 
addEventHandler("onClientMouseMove", root, removeAFK) 

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