5150 Posted May 17, 2016 Posted May 17, 2016 how can i switch a maps dimension without having to go into the script and change every object line?
Bean666 Posted May 17, 2016 Posted May 17, 2016 i think you can't , it's easy to set a map's dimension via lua. why not do that? setElementDimension
5150 Posted May 17, 2016 Author Posted May 17, 2016 i think you can't , it's easy to set a map's dimension via lua. why not do that? setElementDimension well... i mean in files like this i just usually find where it says "dimension=0" and change it to 1 or 2 or whatever, for each object. but some maps are very big and it takes too long "object (artgallery_SFS) (1)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10381" posX="305.40234" posY="311.36328" posZ="66.9316" rotX="0" rotY="0" rotZ="271.681" scale="1"> "object (cityhall_SFS) (1)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10377" posX="327.9794" posY="629.26849" posZ="71.354" rotX="0" rotY="0" rotZ="90.939" scale="1"> "object (cityhall2_SFS) (2)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10379" posX="400.51779" posY="268.70749" posZ="63.8547" rotX="0" rotY="0" rotZ="92.703" scale="1"> "object (ctiyhallsquare_SFS) (2)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10378" posX="229.72168" posY="274.20898" posZ="55.6002" rotX="0" rotY="0" rotZ="92.148" scale="1"> "object (artgallery_SFS) (2)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10381" posX="187.3922" posY="270.6282" posZ="66.3149" rotX="0" rotY="0" rotZ="182.032" scale="1"> "object (artgallery_SFS) (3)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10381" posX="364.7955" posY="563.18811" posZ="65.1118" rotX="0" rotY="0" rotZ="91.945" scale="1"> "object (Posh_thingsfe) (1)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10049" posX="403.01563" posY="359.47656" posZ="69.05697" rotX="2" rotY="356.49" rotZ="2.401" scale="1"> "object (sfe_archybald1) (1)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="10023" posX="228.67039" posY="309.9903" posZ="63.8485" rotX="0" rotY="0" rotZ="1.5" scale="1"> "object (ferybuild_1) (1)" breakable="true" collisions="true" doublesided="false" alpha="255" dimension="0" interior="0" model="9901" posX="225.21484" posY="110.90918" posZ="120.9903" rotX="0" rotY="0" rotZ="282.266" scale="1">
Captain Cody Posted May 17, 2016 Posted May 17, 2016 Use a script, " Dimension= Dimension yeh want for i,v in pairs (getElementsByType("Object",resourceRoot) do setElementDimension(v,Dimension) end "
5150 Posted May 17, 2016 Author Posted May 17, 2016 Use a script, " Dimension= Dimension yeh want for i,v in pairs (getElementsByType("Object",resourceRoot) do setElementDimension(v,Dimension) end " so this will take all elements of the map and transfer it to another dim? do i just stick it in the resource and add it to meta? or should i do it seperately
Captain Cody Posted May 17, 2016 Posted May 17, 2016 Same resource, it will take all the elements of that resource, and move them over, add it server or client side, doesn't matter.
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