Mann56 Posted May 13, 2016 Share Posted May 13, 2016 Hello guys, I am editing the DayZ gamemode, the old one by Marvin. There is an item table like - {"Wood Pile",1463,0.4,0,13}, Here can i get the meaning of the third value? Wood Pile = object 1463 = model id 0.4 = ? 0 = rotation? (Maybe) 13 = Spawning probability. I'd like someone to give me the meaning of the third and fourth value, thanks! Link to comment
Walid Posted May 13, 2016 Share Posted May 13, 2016 sorry i didn't play DayZ gamemode, but i think the last 3 values are the coordination of the item X , Y , Z. {"item name","model id"," X ","Y","Z"}, Link to comment
Mann56 Posted May 13, 2016 Author Share Posted May 13, 2016 sorry i didn't play DayZ gamemode, but i think the last 3 values are the coordination of the item X , Y , Z. {"item name","model id"," X ","Y","Z"}, We have a value -> {"Wood Pile",1463,0.4,0,13}, 0.4 , 0 and 13 can't be co-ordinates since mostly the second last value is mostly zero. Link to comment
roaddog Posted May 14, 2016 Share Posted May 14, 2016 Wood Pile = item name 1463 = model id 0.4 = object scale 0 = rotX 13 = Spawning probability Source https://github.com/mtadayz/MTADayZ/blob ... d_loot.lua Link to comment
Mann56 Posted May 14, 2016 Author Share Posted May 14, 2016 Wood Pile = item name1463 = model id 0.4 = object scale 0 = rotX 13 = Spawning probability Source https://github.com/mtadayz/MTADayZ/blob ... d_loot.lua Thanks Buddy Link to comment
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