Mann56 Posted May 13, 2016 Posted May 13, 2016 Hello guys, I am editing the DayZ gamemode, the old one by Marvin. There is an item table like - {"Wood Pile",1463,0.4,0,13}, Here can i get the meaning of the third value? Wood Pile = object 1463 = model id 0.4 = ? 0 = rotation? (Maybe) 13 = Spawning probability. I'd like someone to give me the meaning of the third and fourth value, thanks! "When i'll grow older, i'll be stronger, they'll call me freedom, just like a waving flag" "Have confidence in yourself, no problem is impossible in life"
Mann56 Posted May 13, 2016 Author Posted May 13, 2016 Bump. "When i'll grow older, i'll be stronger, they'll call me freedom, just like a waving flag" "Have confidence in yourself, no problem is impossible in life"
Walid Posted May 13, 2016 Posted May 13, 2016 sorry i didn't play DayZ gamemode, but i think the last 3 values are the coordination of the item X , Y , Z. {"item name","model id"," X ","Y","Z"}, Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
Mann56 Posted May 13, 2016 Author Posted May 13, 2016 sorry i didn't play DayZ gamemode, but i think the last 3 values are the coordination of the item X , Y , Z. {"item name","model id"," X ","Y","Z"}, We have a value -> {"Wood Pile",1463,0.4,0,13}, 0.4 , 0 and 13 can't be co-ordinates since mostly the second last value is mostly zero. "When i'll grow older, i'll be stronger, they'll call me freedom, just like a waving flag" "Have confidence in yourself, no problem is impossible in life"
Mann56 Posted May 14, 2016 Author Posted May 14, 2016 Bump. "When i'll grow older, i'll be stronger, they'll call me freedom, just like a waving flag" "Have confidence in yourself, no problem is impossible in life"
roaddog Posted May 14, 2016 Posted May 14, 2016 Wood Pile = item name 1463 = model id 0.4 = object scale 0 = rotX 13 = Spawning probability Source https://github.com/mtadayz/MTADayZ/blob ... d_loot.lua You gone learn today. I work my ass off, but I still can't pay tho.
Mann56 Posted May 14, 2016 Author Posted May 14, 2016 Wood Pile = item name1463 = model id 0.4 = object scale 0 = rotX 13 = Spawning probability Source https://github.com/mtadayz/MTADayZ/blob ... d_loot.lua Thanks Buddy "When i'll grow older, i'll be stronger, they'll call me freedom, just like a waving flag" "Have confidence in yourself, no problem is impossible in life"
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