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[HELP] Rendering HUD in Login Panel


opnaiC

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Hello,

today I installed a nice minimap for my server, then I was searching for a new hud.

I found one installed it but it is rendering in the loginpanel.

I used:

triggerServerEvent 

triggerClientEvent 

but its sill not working!?

Here are the scripts:

server side:

function isReady() 
    if isPlayerLoggedIn(client) then 
        triggerClientEvent(client,"HudGtaV",client) 
    end 
end 
addEvent("isClientReady",true) 
addEventHandler("isClientReady",resourceRoot,isReady) 
  
-- Check if the player is logged In 
function isPlayerLoggedIn(player) 
    if (not isElement(player) or getElementType(player) ~= "player") then return false end 
    local account = getPlayerAccount(player) 
    if (isGuestAccount(account)) then return false end 
    return true 
end 

client side:

local screenW,screenH = guiGetScreenSize() 
local resW, resH = 1280, 720 
local x, y =  (screenW/resW), (screenH/resH) 
  
  
function HudGtaV ( ) 
triggerServerEvent("isClientReady",resourceRoot) 
dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") 
  
  
local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) 
dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) 
  
showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) 
showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) 
dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) 
  
  
local altura = 25 
local imageL, imageA = 25,25 
local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 
local image = "wanted/star.png" 
wanted = getPlayerWantedLevel (getLocalPlayer()) 
  
    if wanted == 1 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
    if wanted == 2 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
  
    if wanted == 3 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
  
    end 
     
    if wanted == 4 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
  
    if wanted == 5 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
    if wanted == 6 then  
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 
    end 
  
-------------------------------------------- 
end 
  
function toggleRadar() 
    if isVisible then 
        addEventHandler("onClientRender", root, HudGtaV) 
    else 
        removeEventHandler("onClientRender", root, HudGtaV) 
    end 
    isVisible = not isVisible 
end 
bindKey ("F11", "down", toggleRadar) 
  
  
local hudTable = { 
  
"ammo", 
"armour", 
"clock", 
"health", 
"money", 
"weapon", 
"wanted", 
  
"area_name", 
"vehicle_name", 
"breath", 
"clock" 
} 
  
addEventHandler("onClientRender", root, HudGtaV) 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
    for id, hudComponents in ipairs(hudTable) do 
        showPlayerHudComponent(hudComponents, false) 
    end 
    end 
) 
  
addEventHandler("onClientResourceStop", resourceRoot, 
    function() 
    for id, hudComponents in ipairs(hudTable) do 
        showPlayerHudComponent(hudComponents, true) 
    end 
    end 
) 
  
function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
    dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
     
    dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
     
    dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
end 
  

The function is "HudGtaV" is drawing the HUD.. I hope you can help me))

Link to comment

Try this :

-- server side:

function isReady(_,acc) 
    if acc and not isGuestAccount(acc) then  
        triggerClientEvent(source,"HudGtaV",source) 
    end  
end 
addEventHandler("onPlayerLogin",root,isReady) 

-- Client side

local screenW,screenH = guiGetScreenSize() 
local resW, resH = 1280, 720 
local x, y =  (screenW/resW), (screenH/resH) 
local draw = false 
local hudTable = {"ammo","armour","clock","health","money","weapon","wanted","area_name","vehicle_name","breath","clock"} 
  
function HudGtaV ( ) 
    if draw then  
        dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") 
        local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) 
        dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) 
        showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) 
        showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) 
        dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) 
        local altura = 25 
        local imageL, imageA = 25,25 
        local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 
        local image = "wanted/star.png" 
        wanted = getPlayerWantedLevel (getLocalPlayer()) 
  
        if wanted == 1 then 
        dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
        dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo 
        dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
        dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
        dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
        dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 2 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 3 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
    
        if wanted == 4 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 5 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 6 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 
        end 
    end  
end  
addEventHandler("onClientHUDRender", root, HudGtaV) 
  
function drawHud() 
    draw = true 
end  
addEvent("HudGtaV",true) 
addEventHandler("HudGtaV",root,drawHud) 
  
function toggleRadar() 
    if isVisible then 
        addEventHandler("onClientHUDRender", root, HudGtaV) 
    else 
        removeEventHandler("onClientHUDRender", root, HudGtaV) 
    end 
    isVisible = not isVisible 
end 
bindKey ("F11", "down", toggleRadar) 
  
  
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, false) 
        end 
    end 
) 
  
addEventHandler("onClientResourceStop", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, true) 
        end 
    end 
) 
  
function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
    dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
end 

Link to comment
Try this :

-- server side:

function isReady(_,acc) 
    if acc and not isGuestAccount(acc) then  
        triggerClientEvent(source,"HudGtaV",source) 
    end  
end 
addEventHandler("onPlayerLogin",root,isReady) 

-- Client side

local screenW,screenH = guiGetScreenSize() 
local resW, resH = 1280, 720 
local x, y =  (screenW/resW), (screenH/resH) 
local draw = false 
local hudTable = {"ammo","armour","clock","health","money","weapon","wanted","area_name","vehicle_name","breath","clock"} 
  
function HudGtaV ( ) 
    if draw then  
        dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") 
        local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) 
        dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) 
        showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) 
        showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) 
        dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) 
        local altura = 25 
        local imageL, imageA = 25,25 
        local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 
        local image = "wanted/star.png" 
        wanted = getPlayerWantedLevel (getLocalPlayer()) 
  
        if wanted == 1 then 
        dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
        dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo 
        dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
        dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
        dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
        dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 2 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 3 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
    
        if wanted == 4 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 5 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 6 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 
        end 
    end  
end  
addEventHandler("onClientHUDRender", root, HudGtaV) 
  
function drawHud() 
    draw = true 
end  
addEvent("HudGtaV",true) 
addEventHandler("HudGtaV",root,drawHud) 
  
function toggleRadar() 
    if isVisible then 
        addEventHandler("onClientHUDRender", root, HudGtaV) 
    else 
        removeEventHandler("onClientHUDRender", root, HudGtaV) 
    end 
    isVisible = not isVisible 
end 
bindKey ("F11", "down", toggleRadar) 
  
  
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, false) 
        end 
    end 
) 
  
addEventHandler("onClientResourceStop", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, true) 
        end 
    end 
) 
  
function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
    dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
end 

Thank you )) Its working

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