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[HELP] Rendering HUD in Login Panel


opnaiC

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Posted

Hello,

today I installed a nice minimap for my server, then I was searching for a new hud.

I found one installed it but it is rendering in the loginpanel.

I used:

triggerServerEvent 

triggerClientEvent 

but its sill not working!?

Here are the scripts:

server side:

function isReady() 
    if isPlayerLoggedIn(client) then 
        triggerClientEvent(client,"HudGtaV",client) 
    end 
end 
addEvent("isClientReady",true) 
addEventHandler("isClientReady",resourceRoot,isReady) 
  
-- Check if the player is logged In 
function isPlayerLoggedIn(player) 
    if (not isElement(player) or getElementType(player) ~= "player") then return false end 
    local account = getPlayerAccount(player) 
    if (isGuestAccount(account)) then return false end 
    return true 
end 

client side:

local screenW,screenH = guiGetScreenSize() 
local resW, resH = 1280, 720 
local x, y =  (screenW/resW), (screenH/resH) 
  
  
function HudGtaV ( ) 
triggerServerEvent("isClientReady",resourceRoot) 
dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") 
  
  
local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) 
dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) 
  
showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) 
showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) 
dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) 
  
  
local altura = 25 
local imageL, imageA = 25,25 
local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 
local image = "wanted/star.png" 
wanted = getPlayerWantedLevel (getLocalPlayer()) 
  
    if wanted == 1 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
    if wanted == 2 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
  
    if wanted == 3 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
  
    end 
     
    if wanted == 4 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
  
    if wanted == 5 then 
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
    end 
    if wanted == 6 then  
    dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
    dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
    dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
    dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
    dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
    dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 
    end 
  
-------------------------------------------- 
end 
  
function toggleRadar() 
    if isVisible then 
        addEventHandler("onClientRender", root, HudGtaV) 
    else 
        removeEventHandler("onClientRender", root, HudGtaV) 
    end 
    isVisible = not isVisible 
end 
bindKey ("F11", "down", toggleRadar) 
  
  
local hudTable = { 
  
"ammo", 
"armour", 
"clock", 
"health", 
"money", 
"weapon", 
"wanted", 
  
"area_name", 
"vehicle_name", 
"breath", 
"clock" 
} 
  
addEventHandler("onClientRender", root, HudGtaV) 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
    for id, hudComponents in ipairs(hudTable) do 
        showPlayerHudComponent(hudComponents, false) 
    end 
    end 
) 
  
addEventHandler("onClientResourceStop", resourceRoot, 
    function() 
    for id, hudComponents in ipairs(hudTable) do 
        showPlayerHudComponent(hudComponents, true) 
    end 
    end 
) 
  
function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
    dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
     
    dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
     
    dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
end 
  

The function is "HudGtaV" is drawing the HUD.. I hope you can help me))

Posted

Try this :

-- server side:

function isReady(_,acc) 
    if acc and not isGuestAccount(acc) then  
        triggerClientEvent(source,"HudGtaV",source) 
    end  
end 
addEventHandler("onPlayerLogin",root,isReady) 

-- Client side

local screenW,screenH = guiGetScreenSize() 
local resW, resH = 1280, 720 
local x, y =  (screenW/resW), (screenH/resH) 
local draw = false 
local hudTable = {"ammo","armour","clock","health","money","weapon","wanted","area_name","vehicle_name","breath","clock"} 
  
function HudGtaV ( ) 
    if draw then  
        dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") 
        local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) 
        dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) 
        showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) 
        showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) 
        dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) 
        local altura = 25 
        local imageL, imageA = 25,25 
        local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 
        local image = "wanted/star.png" 
        wanted = getPlayerWantedLevel (getLocalPlayer()) 
  
        if wanted == 1 then 
        dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
        dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo 
        dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
        dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
        dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
        dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 2 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 3 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
    
        if wanted == 4 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 5 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 6 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 
        end 
    end  
end  
addEventHandler("onClientHUDRender", root, HudGtaV) 
  
function drawHud() 
    draw = true 
end  
addEvent("HudGtaV",true) 
addEventHandler("HudGtaV",root,drawHud) 
  
function toggleRadar() 
    if isVisible then 
        addEventHandler("onClientHUDRender", root, HudGtaV) 
    else 
        removeEventHandler("onClientHUDRender", root, HudGtaV) 
    end 
    isVisible = not isVisible 
end 
bindKey ("F11", "down", toggleRadar) 
  
  
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, false) 
        end 
    end 
) 
  
addEventHandler("onClientResourceStop", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, true) 
        end 
    end 
) 
  
function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
    dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
end 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

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Posted
Try this :

-- server side:

function isReady(_,acc) 
    if acc and not isGuestAccount(acc) then  
        triggerClientEvent(source,"HudGtaV",source) 
    end  
end 
addEventHandler("onPlayerLogin",root,isReady) 

-- Client side

local screenW,screenH = guiGetScreenSize() 
local resW, resH = 1280, 720 
local x, y =  (screenW/resW), (screenH/resH) 
local draw = false 
local hudTable = {"ammo","armour","clock","health","money","weapon","wanted","area_name","vehicle_name","breath","clock"} 
  
function HudGtaV ( ) 
    if draw then  
        dxDrawImage(x*1145, y*110, 100, 50, "img/"..getPedWeapon(getLocalPlayer())..".png") 
        local money = string.format("%08d", getPlayerMoney(getLocalPlayer())) 
        dxDrawBorderedText("$"..money,x*1120, y*50, x*1358, y*40,tocolor(73,208,141,255),1.0,"pricedown","left","top",false,false,false) 
        showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) 
        showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        dxDrawBorderedText("".. showammo2 ,x*1150, y*75, x*1205, y*40,tocolor(255, 255, 255,255),1.0,"pricedown","right","top",false,false,false) 
        dxDrawBorderedText("".. showammo1 ,x*1212, y*75, x*750, y*40,tocolor(190, 190, 190,255),1.0,"pricedown","left","top",false,false,false) 
        local altura = 25 
        local imageL, imageA = 25,25 
        local star01, star02, star03, star04, star05, star06 = 1220, 1193, 1165, 1138, 1110, 1080 
        local image = "wanted/star.png" 
        wanted = getPlayerWantedLevel (getLocalPlayer()) 
  
        if wanted == 1 then 
        dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
        dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 02 --fundo 
        dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
        dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
        dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
        dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 2 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 03 --fundo 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 3 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 04 --fundo 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
    
        if wanted == 4 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 05 --fundo 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
  
        if wanted == 5 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image, 0,0,0, tocolor(0, 0, 0, 150)) -- star 06 --fundo 
        end 
         
        if wanted == 6 then 
            dxDrawImage(x*star01, y*altura, x*imageL, y*imageA, image) -- star 01 
            dxDrawImage(x*star02, y*altura, x*imageL, y*imageA, image) -- star 02 
            dxDrawImage(x*star03, y*altura, x*imageL, y*imageA, image) -- star 03 
            dxDrawImage(x*star04, y*altura, x*imageL, y*imageA, image) -- star 04 
            dxDrawImage(x*star05, y*altura, x*imageL, y*imageA, image) -- star 05 
            dxDrawImage(x*star06, y*altura, x*imageL, y*imageA, image) -- star 06 
        end 
    end  
end  
addEventHandler("onClientHUDRender", root, HudGtaV) 
  
function drawHud() 
    draw = true 
end  
addEvent("HudGtaV",true) 
addEventHandler("HudGtaV",root,drawHud) 
  
function toggleRadar() 
    if isVisible then 
        addEventHandler("onClientHUDRender", root, HudGtaV) 
    else 
        removeEventHandler("onClientHUDRender", root, HudGtaV) 
    end 
    isVisible = not isVisible 
end 
bindKey ("F11", "down", toggleRadar) 
  
  
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, false) 
        end 
    end 
) 
  
addEventHandler("onClientResourceStop", resourceRoot, 
    function() 
        for id, hudComponents in ipairs(hudTable) do 
            showPlayerHudComponent(hudComponents, true) 
        end 
    end 
) 
  
function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
    dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) 
    
    dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) 
end 

Thank you )) Its working

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