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Good Morning People I need help! in warehouse in finish the assalt , i have math.random(#warehouse) but i want put the warehouse to distance think you in lv area assalt and assalt finish i like put the warehouse in lv and sf assalts ware house sf and ls assalts and warehouse, and this i have its math random you in lv assalt you go sf.... warehouse can help me?

warehouse = {} 
warehouse[1] = {2872.1005859375,-2124.9311523438,4.6315641403198} --LS 
warehouse[2] = {-1885.1981201172,-201.48069763184,15.597852706909} --SF 
warehouse[3] = {2140.6916503906,2835.0744628906,10.8203125} --LV 
  
addEvent("showWarehouses", true) 
addEventHandler("showWarehouses", getRootElement(), function() 
    if source == getLocalPlayer() then 
            local index = math.random(#warehouse) 
            local marker = createMarker(warehouse[index][1],warehouse[index][2],warehouse[index][3]-1,"cylinder", 3, 255, 255, 255, 255)    setElementData(marker, "houserobblip", true) 
            local blip = createBlipAttachedTo(marker, 43)                   setElementData(blip, "houserobblip", true) 
            addEventHandler("onClientMarkerHit", marker, finish) 
        end 
end) 

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I like but warehouse restrit areas All lv robs! have warehouse in lv and all sf robs have warehouse in sf and all robs in ls have warehouse in ls! type ware hous in ls have one locate and all stores have +/- 500M the distace this warehouse have with finish rob in this warehouse

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+/- the Warehouse not need comand its automatic in finish the Hr

and i have this hr locate:

houserob = {}

houserob[1] = {562.69909667969,-1814.8981933594,6.1234374046326} -- Santa maria Breach

houserob[2] = {2350.9162597656,-2172.7534179688,13.546875} -- Oceane Doks ,Ls

houserob[3] = {2504.5856933594,-1781.0590820313,13.638743400574} -- teaton Doks(ao Pe da casa do Big Smoke), Ls

houserob[4] = {2348.9296875,-2007.6644287109,13.62343788147} -- willwolueldfield(ao Pe do spawn de armes dealer), Ls

houserob[5] = {1794.7677001953,-1928.93359375,13.42343711853} -- Estaçao dos autocarros, Ls

houserob[6] = {603.32775878906,-1188.4716796875,49.504688262939} -- Sr in Ls House

houserob[7] = {1377.6688232422,-450.14120483398,52.430519104004} -- Sr in Ls Montain

houserob[8] = {1341.7897949219,196.16741943359,19.723438262939} -- Red Country

houserob[9] = {2418.6962890625,91.955596923828,26.493436813354} -- Red Country

houserob[10] = {2177.5703125,102.99882507324,26.363447189331} -- Red Country

houserob[11] = {250.4478302002,-57.158576965332,1.5703125} -- Red Country

houserob[12] = {-2395.6291503906,-2178.9738769531,33.323436737061} -- Bone Country Monatai

houserob[13] = {-2005.9456787109,-733.89862060547,32.223438262939} -- Foster Vally , San Fierro

houserob[14] = {-2720.0549316406,448.5451965332,4.3334374427795} -- Armes dealer Spawn , San Fierro

houserob[15] = {-2464.8759765625,2233.2077636719,4.8334374427795} -- Tierra ROubada

houserob[16] = {-1530.1484375,2636.9428710938,55.8359375} -- El Quebrados

houserob[17] = {-657.45465087891,2711.822265625,72.375} -- Tierra Roubada

houserob[18] = {-225.64117431641,2733.6147460938,62.723438262939} -- Bone Country

houserob[19] = {-882.78973388672,1491.119140625,24.323436737061} -- Tierra roubada los quebrados

houserob[20] = {-171.1417388916,1225.7291259766,19.7421875} -- Bone Country Biker Spawn

houserob[21] = {599.77520751953,1229.6207275391,11.723437309265} -- Bone Country FInal Farmer

houserob[22] = {1431.6755371094,2689.7751464844,11.223437309265} -- Lv em cima

houserob[23] = {2775.37109375,1452.2525634766,10.823437690735} -- Lv Perto dos Un

houserob[24] = {2568.7614746094,1033.0362548828,10.823437690735} -- Lv Perto dos Down

houserob[25] = {1941.3050537109,-1810.6721191406,13.62343788147} -- ls AO pe das bombas

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