Faw[Ful] Posted April 25, 2016 Posted April 25, 2016 I did a script to create lowLOD Elements based on the objects placed in the map editor. local vdist = 300 -- LOD view distance, max 300 local ids={ {4564, 4113}, {1701, 1747} } -- Normal model id first Lod second function createLowLod() for key,target in ipairs(getElementsByType("object"),true) do if getElementModel ( target ) == ids[1][1] then local px,py,pz = getElementPosition(target) local createobj = createObject ( ids[1][2], px,py,pz ) setLowLODElement ( target, createobj ) attachElements ( createobj, target ) engineSetModelLODDistance ( ids[1][2], vdist ) end end end --Set Function createLowLod() So all the model ID 4564 in the map editor will get the model ID 4113 as the LowLOD when the map start. I can see both objects at the same place, but the LowLOD dont have extra draw distance as its suppose to =Benox50= My Youtube Channel
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