roaddog Posted April 24, 2016 Posted April 24, 2016 I want to make a noise-o-meter like this in burglary mission. How do I use it by using getElementVelocity? Should I use onClientRender to gather velocities?
Mr_Moose Posted April 24, 2016 Posted April 24, 2016 You could use the control state inside onClientRender to see if the player is walking, running or running fast and then draw a DX progress bar. That's probably how they did it in single player.
roaddog Posted April 24, 2016 Author Posted April 24, 2016 You could use the control state inside onClientRender to see if the player is walking, running or running fast and then draw a DX progress bar. That's probably how they did it in single player. Great thoughts, Thank you.
Einheit-101 Posted April 24, 2016 Posted April 24, 2016 Just copy the noise code from stealth resource
roaddog Posted April 24, 2016 Author Posted April 24, 2016 Oh they have such thing? I didnt know that. Thank you Einheit.
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