roaddog Posted April 24, 2016 Posted April 24, 2016 I want to make a noise-o-meter like this in burglary mission. How do I use it by using getElementVelocity? Should I use onClientRender to gather velocities? You gone learn today. I work my ass off, but I still can't pay tho.
Mr_Moose Posted April 24, 2016 Posted April 24, 2016 You could use the control state inside onClientRender to see if the player is walking, running or running fast and then draw a DX progress bar. That's probably how they did it in single player. MTA Community | GitHub | 99Stack Forum
roaddog Posted April 24, 2016 Author Posted April 24, 2016 You could use the control state inside onClientRender to see if the player is walking, running or running fast and then draw a DX progress bar. That's probably how they did it in single player. Great thoughts, Thank you. You gone learn today. I work my ass off, but I still can't pay tho.
Einheit-101 Posted April 24, 2016 Posted April 24, 2016 Just copy the noise code from stealth resource
roaddog Posted April 24, 2016 Author Posted April 24, 2016 Oh they have such thing? I didnt know that. Thank you Einheit. You gone learn today. I work my ass off, but I still can't pay tho.
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