William147 Posted April 17, 2016 Share Posted April 17, 2016 Hello! I would like to call killer's element data and killed player's element data but it isn't works! What is the problem? function call(killer) local killername = getPlayerName ( killer ) local sourcename = getPlayerName ( source ) local killergroup = getElementData(killer,"NameGroup") local killedgroup = getElementData ( source, "NameGroup" ) if killer then outputChatBox(killername.."'s group: "..tostring(killergroup).." "..sourcename.."'s group:"..tostring(killedgroup)) end end addEventHandler("kilLDayZPlayer", getRootElement(), call) Link to comment
Seba500PLK Posted April 17, 2016 Share Posted April 17, 2016 NameGroup is set? debugscript errors? Link to comment
William147 Posted April 18, 2016 Author Share Posted April 18, 2016 in other script works with "thePlayer" No error/warning! Link to comment
Seba500PLK Posted April 18, 2016 Share Posted April 18, 2016 wait, add addEvent("kilLDayZPlayer",true) above addEventHandler Link to comment
Anubhav Posted April 19, 2016 Share Posted April 19, 2016 Stop over-writing MTA's main functions. function cal(killer) local killername = getPlayerName ( killer ) local sourcename = getPlayerName ( source ) local killergroup = getElementData(killer,"NameGroup") local killedgroup = getElementData ( source, "NameGroup" ) if killer then outputChatBox(killername.."'s group: "..tostring(killergroup).." "..sourcename.."'s group:"..tostring(killedgroup)) end end addEvent("kilLDayZPlayer", true) addEventHandler("kilLDayZPlayer", getRootElement(), cal) Link to comment
Captain Cody Posted April 19, 2016 Share Posted April 19, 2016 If it appears blue ,red, or something else other then black then its a default function don't use it, or if you don't use notepad++ or something similar with the mta functions defined, think to yourself, would this function ever be used by the default game? Link to comment
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