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<meta> 
    <info author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> 
  
    <script src="Client.lua" type="client" /> 
    <script src="Server.lua" type="server" /> 
    <file src="wnd.png"/> 
    <file src="fasl.png"/> 
    <file src="78oq.png"/> 
    <file src="mission.png"/> 
    <file src="song.mp3"/> 
    <script src="SB.lua" type="server"></script> 
    <file src="alarm.mp3" /> 
    <map src="Bank_Map.map"/> 
        <map src="tafger.map" dimension="0"></map> 
         
            <file src="2972.txd"/> 
    <file src="2972.dff"/> 
</meta> 
  

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try this:

 >    author="FOX" name="Missions" version="2.0" description="Missions" type="script"/>     ="Client.lua" type="client" />    ="Server.lua" />    src="wnd.png"/>    src="fasl.png"/>    src="78oq.png"/>    src="mission.png"/>    src="song.mp3"/>    ="SB.lua" type="server">>    src="alarm.mp3" />    src="Bank_Map.map"/>        src="tafger.map" dimension="0">>                   src="2972.txd"/>    src="2972.dff"/>> 

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try this:

 >    author="FOX" name="Missions" version="2.0" description="Missions" type="script"/>     ="Client.lua" type="client" />    ="Server.lua" />    src="wnd.png"/>    src="fasl.png"/>    src="78oq.png"/>    src="mission.png"/>    src="song.mp3"/>    ="SB.lua" type="server">>    src="alarm.mp3" />    src="Bank_Map.map"/>        src="tafger.map" dimension="0">>                   src="2972.txd"/>    src="2972.dff"/>> 

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maybe try this

 >    author="FOX" name="Missions" version="2.0" description="Missions" type="script"/>     ="Client.lua" type="client" />    ="Server.lua" />    src="wnd.png"/>    src="fasl.png"/>    src="78oq.png"/>    src="mission.png"/>    src="song.mp3"/>    ="SB.lua" />    src="alarm.mp3" />    src="Bank_Map.map"/>        src="tafger.map" dimension="0">>                   src="2972.txd"/>    src="2972.dff"/>> 

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maybe try this

 >    author="FOX" name="Missions" version="2.0" description="Missions" type="script"/>     ="Client.lua" type="client" />    ="Server.lua" />    src="wnd.png"/>    src="fasl.png"/>    src="78oq.png"/>    src="mission.png"/>    src="song.mp3"/>    ="SB.lua" />    src="alarm.mp3" />    src="Bank_Map.map"/>        src="tafger.map" dimension="0">>                   src="2972.txd"/>    src="2972.dff"/>> 

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same problem \ |

#Client #00ff00foxx  triggered serverside  event "reward55" but event  in not added server side

please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly

Are you an idiot? The whole resource wouldn't even load if that was the case.

EDIT: The fix. You made wrote the second argument source in addEventHandler.

  
  
function Handler() 
    for index, value in ipairs( getElementsByType("player") ) do 
        if getPlayerMoney( value ) >= 3000000 then 
            triggerClientEvent ( value, "reward5" , value ); 
            outputDebugString ( "works@server" ); 
            triggerClientEvent ( value, "show5" , value ); 
            killTimer ( tim ) 
        else 
            resetTimer(tim) 
        end 
    end 
end 
  
  
function timerStart() 
    tim = setTimer ( function() 
        Handler() 
    end, 10000, 0 ) 
end 
addEvent( "reward55", true ) 
addEventHandler( "reward55", root, timerStart ) 
  
  

Link to comment

same problem \ |

#Client #00ff00foxx  triggered serverside  event "reward55" but event  in not added server side 

please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly

Are you an idiot? The whole resource wouldn't even load if that was the case.

EDIT: The fix. You made wrote the second argument source in addEventHandler.

  
  
function Handler() 
    for index, value in ipairs( getElementsByType("player") ) do 
        if getPlayerMoney( value ) >= 3000000 then 
            triggerClientEvent ( value, "reward5" , value ); 
            outputDebugString ( "works@server" ); 
            triggerClientEvent ( value, "show5" , value ); 
            killTimer ( tim ) 
        else 
            resetTimer(tim) 
        end 
    end 
end 
  
  
function timerStart() 
    tim = setTimer ( function() 
        Handler() 
    end, 10000, 0 ) 
end 
addEvent( "reward55", true ) 
addEventHandler( "reward55", root, timerStart ) 
  
  

Link to comment
  
    setTimer (function() 
     if ( guiGetVisible ( mis5 ) == false ) then 
      guiSetVisible (claim5, false) 
      outputDebugString ( "works@false" ) 
     else 
     triggerServerEvent ( "reward55", localPlayer ) 
     outputDebugString ( "works@" ) 
     end 
    end, 1000, 0 ) 
  

Link to comment
  
tim = nil 
timerKilled = false 
  
function Handler() 
    if timerKilled then 
        return 
    end 
    for index, value in ipairs( getElementsByType("player") ) do 
        if getPlayerMoney( value ) >= 3000000 then 
            triggerClientEvent ( value, "reward5" , value ); 
            outputDebugString ( "works@server" ); 
            triggerClientEvent ( value, "show5" , value ); 
            if killTimer ( tim ) then 
                timerKilled = true 
            else 
                timerKilled = true 
            end 
       elseif (not isTimer(tim)) then 
            timerStart() 
        elseif (isTimer(tim)) then 
            resetTimer( tim ) 
            timerKilled = false 
        end 
    end 
end 
  
  
function timerStart() 
    timerKilled = false 
    tim = setTimer ( function() 
        Handler() 
    end, 10000, 0 ) 
end 
addEvent( "reward55", true ) 
addEventHandler( "reward55", root, timerStart ) 
  
  

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