☠ RaZeR ☠ Posted April 8, 2016 Author Share Posted April 8, 2016 <meta> <info author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> <script src="Client.lua" type="client" /> <script src="Server.lua" type="server" /> <file src="wnd.png"/> <file src="fasl.png"/> <file src="78oq.png"/> <file src="mission.png"/> <file src="song.mp3"/> <script src="SB.lua" type="server"></script> <file src="alarm.mp3" /> <map src="Bank_Map.map"/> <map src="tafger.map" dimension="0"></map> <file src="2972.txd"/> <file src="2972.dff"/> </meta> Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 try this: > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" type="server">> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>> Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 try this: > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" type="server">> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>> Link to comment
☠ RaZeR ☠ Posted April 8, 2016 Author Share Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side Link to comment
☠ RaZeR ☠ Posted April 8, 2016 Author Share Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side what the name of the file where you write on server side? Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side what the name of the file where you write on server side? Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 maybe try this > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" /> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>> Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 maybe try this > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" /> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>> Link to comment
☠ RaZeR ☠ Posted April 8, 2016 Author Share Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side Link to comment
☠ RaZeR ☠ Posted April 8, 2016 Author Share Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly Link to comment
Seba500PLK Posted April 8, 2016 Share Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly Link to comment
Anubhav Posted April 8, 2016 Share Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly Are you an idiot? The whole resource wouldn't even load if that was the case. EDIT: The fix. You made wrote the second argument source in addEventHandler. function Handler() for index, value in ipairs( getElementsByType("player") ) do if getPlayerMoney( value ) >= 3000000 then triggerClientEvent ( value, "reward5" , value ); outputDebugString ( "works@server" ); triggerClientEvent ( value, "show5" , value ); killTimer ( tim ) else resetTimer(tim) end end end function timerStart() tim = setTimer ( function() Handler() end, 10000, 0 ) end addEvent( "reward55", true ) addEventHandler( "reward55", root, timerStart ) Link to comment
Anubhav Posted April 8, 2016 Share Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly Are you an idiot? The whole resource wouldn't even load if that was the case. EDIT: The fix. You made wrote the second argument source in addEventHandler. function Handler() for index, value in ipairs( getElementsByType("player") ) do if getPlayerMoney( value ) >= 3000000 then triggerClientEvent ( value, "reward5" , value ); outputDebugString ( "works@server" ); triggerClientEvent ( value, "show5" , value ); killTimer ( tim ) else resetTimer(tim) end end end function timerStart() tim = setTimer ( function() Handler() end, 10000, 0 ) end addEvent( "reward55", true ) addEventHandler( "reward55", root, timerStart ) Link to comment
GTX Posted April 10, 2016 Share Posted April 10, 2016 Need more information; is it still the same error? Use onClientResourceStart and under that, trigger server event. (So when resource starts -> the server side is loaded) Link to comment
Anubhav Posted April 10, 2016 Share Posted April 10, 2016 setTimer (function() if ( guiGetVisible ( mis5 ) == false ) then guiSetVisible (claim5, false) outputDebugString ( "works@false" ) else triggerServerEvent ( "reward55", localPlayer ) outputDebugString ( "works@" ) end end, 1000, 0 ) Link to comment
☠ RaZeR ☠ Posted April 10, 2016 Author Share Posted April 10, 2016 worked ! | but the killTimer ( tim ) doesnt work Link to comment
Anubhav Posted April 10, 2016 Share Posted April 10, 2016 tim = nil timerKilled = false function Handler() if timerKilled then return end for index, value in ipairs( getElementsByType("player") ) do if getPlayerMoney( value ) >= 3000000 then triggerClientEvent ( value, "reward5" , value ); outputDebugString ( "works@server" ); triggerClientEvent ( value, "show5" , value ); if killTimer ( tim ) then timerKilled = true else timerKilled = true end elseif (not isTimer(tim)) then timerStart() elseif (isTimer(tim)) then resetTimer( tim ) timerKilled = false end end end function timerStart() timerKilled = false tim = setTimer ( function() Handler() end, 10000, 0 ) end addEvent( "reward55", true ) addEventHandler( "reward55", root, timerStart ) Link to comment
☠ RaZeR ☠ Posted April 10, 2016 Author Share Posted April 10, 2016 thanks Pro | Closed # Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now