☠ RaZeR ☠ Posted April 8, 2016 Author Posted April 8, 2016 <meta> <info author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> <script src="Client.lua" type="client" /> <script src="Server.lua" type="server" /> <file src="wnd.png"/> <file src="fasl.png"/> <file src="78oq.png"/> <file src="mission.png"/> <file src="song.mp3"/> <script src="SB.lua" type="server"></script> <file src="alarm.mp3" /> <map src="Bank_Map.map"/> <map src="tafger.map" dimension="0"></map> <file src="2972.txd"/> <file src="2972.dff"/> </meta>
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 try this: > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" type="server">> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>>
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 try this: > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" type="server">> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>>
☠ RaZeR ☠ Posted April 8, 2016 Author Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side
☠ RaZeR ☠ Posted April 8, 2016 Author Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side what the name of the file where you write on server side?
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 Same Erorr @ #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side what the name of the file where you write on server side?
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 maybe try this > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" /> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>>
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 maybe try this > author="FOX" name="Missions" version="2.0" description="Missions" type="script"/> ="Client.lua" type="client" /> ="Server.lua" /> src="wnd.png"/> src="fasl.png"/> src="78oq.png"/> src="mission.png"/> src="song.mp3"/> ="SB.lua" /> src="alarm.mp3" /> src="Bank_Map.map"/> src="tafger.map" dimension="0">> src="2972.txd"/> src="2972.dff"/>>
☠ RaZeR ☠ Posted April 8, 2016 Author Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side
☠ RaZeR ☠ Posted April 8, 2016 Author Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly
Seba500PLK Posted April 8, 2016 Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly
Anubhav Posted April 8, 2016 Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly Are you an idiot? The whole resource wouldn't even load if that was the case. EDIT: The fix. You made wrote the second argument source in addEventHandler. function Handler() for index, value in ipairs( getElementsByType("player") ) do if getPlayerMoney( value ) >= 3000000 then triggerClientEvent ( value, "reward5" , value ); outputDebugString ( "works@server" ); triggerClientEvent ( value, "show5" , value ); killTimer ( tim ) else resetTimer(tim) end end end function timerStart() tim = setTimer ( function() Handler() end, 10000, 0 ) end addEvent( "reward55", true ) addEventHandler( "reward55", root, timerStart )
Anubhav Posted April 8, 2016 Posted April 8, 2016 same problem \ | #Client #00ff00foxx triggered serverside event "reward55" but event in not added server side please check Server.lua file, maybe Server.lua is a lowercase, check thoroughly Are you an idiot? The whole resource wouldn't even load if that was the case. EDIT: The fix. You made wrote the second argument source in addEventHandler. function Handler() for index, value in ipairs( getElementsByType("player") ) do if getPlayerMoney( value ) >= 3000000 then triggerClientEvent ( value, "reward5" , value ); outputDebugString ( "works@server" ); triggerClientEvent ( value, "show5" , value ); killTimer ( tim ) else resetTimer(tim) end end end function timerStart() tim = setTimer ( function() Handler() end, 10000, 0 ) end addEvent( "reward55", true ) addEventHandler( "reward55", root, timerStart )
GTX Posted April 10, 2016 Posted April 10, 2016 Need more information; is it still the same error? Use onClientResourceStart and under that, trigger server event. (So when resource starts -> the server side is loaded)
Anubhav Posted April 10, 2016 Posted April 10, 2016 setTimer (function() if ( guiGetVisible ( mis5 ) == false ) then guiSetVisible (claim5, false) outputDebugString ( "works@false" ) else triggerServerEvent ( "reward55", localPlayer ) outputDebugString ( "works@" ) end end, 1000, 0 )
☠ RaZeR ☠ Posted April 10, 2016 Author Posted April 10, 2016 worked ! | but the killTimer ( tim ) doesnt work
Anubhav Posted April 10, 2016 Posted April 10, 2016 tim = nil timerKilled = false function Handler() if timerKilled then return end for index, value in ipairs( getElementsByType("player") ) do if getPlayerMoney( value ) >= 3000000 then triggerClientEvent ( value, "reward5" , value ); outputDebugString ( "works@server" ); triggerClientEvent ( value, "show5" , value ); if killTimer ( tim ) then timerKilled = true else timerKilled = true end elseif (not isTimer(tim)) then timerStart() elseif (isTimer(tim)) then resetTimer( tim ) timerKilled = false end end end function timerStart() timerKilled = false tim = setTimer ( function() Handler() end, 10000, 0 ) end addEvent( "reward55", true ) addEventHandler( "reward55", root, timerStart )
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