healLV Posted April 5, 2016 Share Posted April 5, 2016 Hello guys. I have a question about difference between using shader like texreplace and using engineImportTXD for replacing textures. Whats the main difference? Do they have somekind perfomance differences? Link to comment
megaman54 Posted April 5, 2016 Share Posted April 5, 2016 I dont know about performance difference but atleast with shaders, you can replace invidual textures without having to download the whole .txd file. Also in my experience, shaders have always worked but often .txd s fail to load. Link to comment
GTX Posted April 5, 2016 Share Posted April 5, 2016 I'd use shaders, mostly because of size. Also in my experience, shaders have always worked but often .txd s fail to load. I think shader is much more likely to fail, because client needs to have video RAM available. If client doesn't have available video RAM, then shader will fail to load (in that case, you can do something like a check; if shader fails to load you can download using downloadFile and load TXD). TXDs never fail to load actually, might be because of the code or corrupt TXD. Link to comment
Captain Cody Posted April 5, 2016 Share Posted April 5, 2016 Shaders and TXDS are actually quite the same thing, the textures defined in the TXDs are in reality shaders that are applied to the objects. Link to comment
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