Captain Cody Posted April 2, 2016 Share Posted April 2, 2016 I'm working on porting the vice city map into the SA universe and throwing vice city along side SA. But the issue I'm having is that camera clip seams to be disabled for this, and vehicle lights are not appearing correctly. Any way to fix this? Link to comment
Ab-47 Posted April 2, 2016 Share Posted April 2, 2016 Could you elaborate your issue a bit more please? Link to comment
Captain Cody Posted April 2, 2016 Author Share Posted April 2, 2016 I'm trying to convert the VC map to SAmta, but keep both SA and vice city. Everything is loading correctly but I have two main issues. #1 Camera clips though all the objects #2 The vehicle head light shaders do not appear on the roads or what not. Link to comment
DakiLLa Posted April 2, 2016 Share Posted April 2, 2016 As far as I know: the #1 thing will happen if objects are outside of the default map boundaries. #2 is an old bug (still hasn't been fixed yet). Link to comment
Captain Cody Posted April 2, 2016 Author Share Posted April 2, 2016 So I'll have to take the complicated way aye. Link to comment
Ab-47 Posted April 3, 2016 Share Posted April 3, 2016 As far as I know:the #1 thing will happen if objects are outside of the default map boundaries. #2 is an old bug (still hasn't been fixed yet). For #1, to CodyL, why not try another dimension? For #2, is it possible to lay a shader on the roads to capture vehicle headlights without any sync interference rather than modding the vehicle headlights itself? Like mod the roads instead of the lights. Link to comment
Captain Cody Posted April 3, 2016 Author Share Posted April 3, 2016 #1 I planned to make it so you can just fly from one island to another, no having the change dimension. #2 really I'm not to sure how I'd go about doing this, it's not displaying the texture on the roads meaning applying a shader to them won't exactly work. Link to comment
Ab-47 Posted April 5, 2016 Share Posted April 5, 2016 #1 I planned to make it so you can just fly from one island to another, no having the change dimension.#2 really I'm not to sure how I'd go about doing this, it's not displaying the texture on the roads meaning applying a shader to them won't exactly work. #1 Ahh okay, then why not in-fact place the islands closer to each other? #2 have you tried using another shader with a similar effect? Link to comment
Captain Cody Posted April 5, 2016 Author Share Posted April 5, 2016 #1 Placing Vice city right next to SA is not an option, have to unload SA to make Vice city load correctly. So it just wouldn't look right. #2 How? Link to comment
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