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Custom object issues


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As far as I know:

the #1 thing will happen if objects are outside of the default map boundaries.

#2 is an old bug (still hasn't been fixed yet).

For #1, to CodyL, why not try another dimension?

For #2, is it possible to lay a shader on the roads to capture vehicle headlights without any sync interference rather than modding the vehicle headlights itself? Like mod the roads instead of the lights.

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#1 I planned to make it so you can just fly from one island to another, no having the change dimension.

#2 really I'm not to sure how I'd go about doing this, it's not displaying the texture on the roads meaning applying a shader to them won't exactly work.

#1 Ahh okay, then why not in-fact place the islands closer to each other?

#2 have you tried using another shader with a similar effect?

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