abadabadu Posted March 19, 2016 Share Posted March 19, 2016 (edited) deleted Edited May 18, 2016 by Guest Link to comment
Other Languages Moderators Disinterpreter Posted March 20, 2016 Other Languages Moderators Share Posted March 20, 2016 good job Link to comment
Xwad Posted March 20, 2016 Share Posted March 20, 2016 How did you made so many tanks? In mta there are only 3 turret towered vehicles. Or did you add more skins for one tank? Link to comment
AfterAll14 Posted March 20, 2016 Share Posted March 20, 2016 It is not very hard to do using vehicle component rotation applied to adapted model components. Link to comment
abadabadu Posted March 20, 2016 Author Share Posted March 20, 2016 How did you made so many tanks? In mta there are only 3 turret towered vehicles. Or did you add more skins for one tank? It is not very hard to do using vehicle component rotation applied to adapted model components. I did not use turret towered vehicles. Even rhino ( standart GTA tank ). And gta did not allow to add more then 1 skin to same one vehicle and have it spawned with two different skins. What i did is custom turret rotation system ( and this is place where AfterAll14 is not right, it is difficult if u want not only rotate turret but have correct aim/targeting system, never seen this done in mta scripts; try it; note standart rhino tank's aiming is not perfect compare to WorldOfTanks aim system. And more: when i start doing this stuff standart MTA function like getVehicleComponentRotation and getVehicleComponentPosition was broken end return wrong values, developers fixed it later. thanks ). Then, even with custom turret system you must syncronize it to players, this cant be done via setElementData if u think abount bandwidth usage. You need to figure this out too. Link to comment
Xwad Posted March 20, 2016 Share Posted March 20, 2016 This is not easy:/ i also tryed to do a custom rotation system but it was very difficult.. Link to comment
abadabadu Posted March 24, 2016 Author Share Posted March 24, 2016 (edited) deleted Edited May 18, 2016 by Guest Link to comment
abadabadu Posted March 24, 2016 Author Share Posted March 24, 2016 First bugs fixed and server restarted. Thanks for all! EVERYONE CAN JOIN SERVER NOW! IP: 185.58.206.175:22003 Welcome! Call friends! Link to comment
Dealman Posted March 25, 2016 Share Posted March 25, 2016 Good work, some things I'd like to point out however is that the sound when you hit someone is obnoxiously loud also - add some delay to it. The sound playing the very instant you hit someone doesn't sound all too good, maybe a 300-400ms delay would work? Link to comment
abadabadu Posted March 25, 2016 Author Share Posted March 25, 2016 Good work, some things I'd like to point out however is that the sound when you hit someone is obnoxiously loud also - add some delay to it. The sound playing the very instant you hit someone doesn't sound all too good, maybe a 300-400ms delay would work? Thanks. All sounds will be replaced, this 3-4 sounds are for test period nothing more. About delay. All hit sounds happen when server decided you hit some surface + your ping. That means if you hit enemy in 50 meters the sound delay is 50ms+ping. Tank's "Bullet" speed is about 1000meters/second. 300-400ms delay you got if you hit enemy who is 300-400 meters distance away from you. So do you think it must be slower like in battlefield , where you can see how tank "bullets" fly ? Same in wot but they have bigger speed. Link to comment
abadabadu Posted March 25, 2016 Author Share Posted March 25, 2016 Hehe I did not noticed one thing : above algorithm is NOT true, if you hit vehicle in ~~<50 meters, but still is 100% true if distance is more. If distance to enemy vehicle is less then ~~ 50 meters sound happens instant. Still cant add 300 ms delay because of reasons described above. Link to comment
Dealman Posted March 25, 2016 Share Posted March 25, 2016 Then reduce the delay? I simply said that having instant feedback like that, especially with those loud sounds would be rather annoying. Link to comment
abadabadu Posted March 26, 2016 Author Share Posted March 26, 2016 First test is done! Logs, bugs are collected. Have job to do : ) Thanks for all. What do you want to see in next test server: 1. More game types: Death Match, Team Deatch Match, Classic WOT ( 2 base ), Battlefied Conquest Large 2. Sniper scope. 3. ??? Link to comment
Xwad Posted March 26, 2016 Share Posted March 26, 2016 i know we dont like each other but: sniper scope Link to comment
abadabadu Posted March 29, 2016 Author Share Posted March 29, 2016 -29.03.16 First version of custom sniper camera. In development. Watch it 1080 HD ^^ Link to comment
FlyingSpoon Posted March 29, 2016 Share Posted March 29, 2016 Really nice, keep it up ! Link to comment
abadabadu Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) -3.04.16 New tanks added. Tanks calibration. I added and calibrated new tanks and now we have 87 tanks in game: tiger6ausfh1_std pixel_std t55_ammerida t90_std rhino_megatron rhino_gtav rhino_ut t34_85_v6 m551sheridan_std mbt52kuma_std t80_u_winter maus_std is2_std kv1_std t34_85_v5 m1a2abrams_v2 tiger_panzer6_woodland type99china_std amx30_std fv101scorpion_std m4_std e100_mousgun type90jgsdf_std t34_85_v1 m18hellcat_std t72_b m60patton_movingtracks m1a2abrams_v4 tiger_panzer6_desert batchatillon25t_std m41walkerbulldog_a3 m4a3sherman_76whvss m26pershing_t26e4superpershing e75tiger3_std pl01concept_std m1a2abrams_battlefield3 pt91_atwardy a8tiger_std t100varsuk_std type59china_gold t110_e5 m24chaffee_std t34_std t34_85_v4 e100_tigermous blackpanther_std m1a2abrams_v1 maus_v2 pt91_mpendekar pzkpfw6tiger_std tiger_std m1a2abrams_std tiger_panzer6_winter tiger_panzer6_grey challenger2_std t80_u type72z_std m6_std m1a2abrams_v5 m84_a4snajper merkava4_std m2a1slammer_std kv2_std pz34_std t7combat_std porschetiger_std rhino_standardwmoving m1a2abrams_v3 t34_85_v3 t72_std t55_a is7_std kv2_std_german t72_v2 t34_85_v2 leopard1a5_std pzkpfw2ausfs_std is4_m type59china_std t90_a is7_std_desert t80_uv2 amx50b_std t34_85_rudy rhino_gtav2 leopard2a7_std redalert3_std If you did not find tank you want to see in game, request tank. If you have download link to tank model files, please post here or PM. If you have tank model files ( in your computer ) u can send me files with email. Tank request is open ^^ Edited April 12, 2016 by Guest Link to comment
abadabadu Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) -4.04.16 More new tanks added. Tanks calibration. I added and calibrated new tanks and now we have 102 tanks in game: tiger6ausfh1_std pixel_std t55_ammerida t90_std rhino_megatron rhino_gtav rhino_ut t34_85_v6 m551sheridan_std mbt52kuma_std tiger2_std t80_u_winter e75tiger3_v2 t72_std is2_std kv1_std t34_85_v5 m1a2abrams_v2 type98_std tiger_panzer6_woodland type99china_std lowe_std amx30_std fv101scorpion_std m4_std e100_mousgun type90jgsdf_std t34_85_v1 m18hellcat_std t72_b m60patton_movingtracks m1a2abrams_std tiger_panzer6_desert batchatillon25t_std m41walkerbulldog_a3 m4a3sherman_76whvss m26pershing_t26e4superpershing starwars_std e75tiger3_std pl01concept_std m1a2abrams_battlefield3 rhino_gtav2 megatron_std pt91_atwardy a8tiger_std t100varsuk_std m2a1bradley_std fv4202105_std type59china_gold t110_e5 m24chaffee_std t34_std t72_v2 t34_85_v4 e100_tigermous m3a1stuart_std panther2_std blackpanther_std pzkpfw6tiger_std m1a2abrams_v1 pz34_std pt91_mpendekar t55_a m1a2abrams_v4 tiger_panzer6_winter tiger_panzer6_grey tiger_std amx50b_std t80_u type72z_std m6_std m1a2abrams_v5 m84_a4snajper merkava4_std m2a1slammer_std kv2_std porschetiger_std t7combat_std maus_v2 rhino_standardwmoving m1a2abrams_v3 t34_85_v3 fv215b_std challenger2_std is7_std kv2_std_german leopard1a5_std t34_85_v2 m1a2abrams_brawl pzkpfw2ausfs_std is4_m maus_std t90_a is7_std_desert type59china_std t80_uv2 t34_85_rudy leopard2a7_std tiger2_v2 redalert3_std If you did not find tank you want to see in game, request tank. If you have download link to tank model files, please post here or PM. If you have tank model files ( in your computer ) u can send me files with email. Tank request is open ^^ Edited April 12, 2016 by Guest Link to comment
abadabadu Posted April 7, 2016 Author Share Posted April 7, 2016 -7.04.16 First garage test. 100 tanks. Link to comment
abadabadu Posted April 7, 2016 Author Share Posted April 7, 2016 -7.04.16 First garage test. 100 tanks. Link to comment
abadabadu Posted April 11, 2016 Author Share Posted April 11, 2016 -12.04.16 Added TV Rocket [ HD video ]. Link to comment
abadabadu Posted April 18, 2016 Author Share Posted April 18, 2016 -18.04.16 Added Protection (countermeasures) and Radio-Rocket ( ATGM ) [READ DESCRIPTION] [ HD video ]. Hi all. 1. After previous update and tv-rocket video i accepted question about "balance". This update brings tank protection (countermeasures) - watch whole video to understand how it works. Turn on annotations! Note: smoke effect is only for test and will be replaced. 2. Second stuff: Radio-rocket ( ATGM ). It is typical ATGM - anti-tank guided missile - we call it radio-rocket because here is tv-rocket then new one must be radio-rocket If you played Battlefield you know about BGM-71 TOW, so behaviour of radio-rocket is similar but easier to control. Read about ATGM -https://en.wikipedia.org/wiki/Anti-tank_missile 3. If you have any question or suggestion - ask, ill try to explain. Link to comment
abadabadu Posted April 26, 2016 Author Share Posted April 26, 2016 -26.04.16 Hangar test #2 [ HD video ]. Link to comment
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