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gta sa textures


Xwad

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A .col file can contain one or more collision models. Normally, San Andreas assigns each collision model in a file to a geometry model through the model name that is embedded in the collision model. However in MTA, you can assign any .col file to any model ID; the names are ignored. To prevent loading multiple collision models into one model ID, MTA only loads the first collision model of a .col file and ignores the rest. Therefore, if you have a .col file containing multiple collision models, you will need to split it into multiple files, with one model per file, and then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use CollEditor2.

https://wiki.multitheftauto.com/wiki/COL

I've split the .col into single collision model .col files. http://www.mediafire.com/download/zu3c8 ... talCOL.zip

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Wait. I learned how to do it. I just expoerted the col files:D

Can you help me set this up as well? I tried some while ago but it takes too much time to put all the pieces together as it seems that the map is made from different parts, it's not all just 1 file/object :/

Thanks.

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Open the .col, which has multiple collision models, in CollEditor, select all collision models, right click on any of them and then Export > Single Collision Files

He dosen't want to export the col. He wants to put all the objects togethe into 1 object, dff file.

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If you want multiple collisions in one file, open CollEditor, drag all files into the list and export as one file. Nota bene, MTA will only load the first collision in that file - MTA does not allow multiple collisions in one file but having them in one file is useful if you want to transport them between machines.

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[quote name=..:D&G:..]

Wait. I learned how to do it. I just expoerted the col files:D
Can you help me set this up as well? [...]Either I'm dumb, or this clearly states he is interested in col files. But whatever, I helped as much as I could - I have no experience in editing DFFs.
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[quote name=..:D&G:..]
Wait. I learned how to do it. I just expoerted the col files:D
Can you help me set this up as well? [...]
Either I'm dumb, or this clearly states he is interested in col files. But whatever, I helped as much as I could - I have no experience in editing DFFs.

I wanted both the dffs and the cols all in 1 file each so they make the whole map without me having to replace 1 object for each map piece, but it seems that it's not possible as the map pieces will just be inside each other, so yeah.. both of you were right, but it cannot be done :) Maybe @Xwad could share the code with me, with the objects that are making the whole map.

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So you wanna combine the dff / col files into one? Send me the files you have and I'll combine them on my free time.

It's not that. The thing is that the map is made from small pieces. Each col/dff represents 1 part of the map, but I want the whole map assembled and made into only 1 dff/col file. Doesn't matter if the dff is separated from the col, I just want the entire map assembled.

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