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getCameraMatrix( player ) problem on serverside


-Blaze-

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Posted

Hey,

  
function getCameraMatrixPosition(player) 
local camx, camy, camz, tarx, tary, tarz = getCameraMatrix(player) 
outputChatBox(camx..", "..camy..", "..camz..", "..tarx..", "..tary..", "..tarz, player) 
end 
addCommandHandler("matrix", getCameraMatrixPosition) 
  

I need to use getCameraMatrix on server side due to some reasons but it just won't work.

it gives an error : attempt to concatenate 'tarz' a nil value, in line 4.

Any help?

  • Moderators
Posted

It is a nil value when the player isn't syncing his camera. I don't know when that happens, but probably when the player is dead.

Posted

My guess on why it returns nil is probably because you have to set the camera matrix first before getting it (this applies for server-side only):

Note: The server-side version of this function returns the last camera matrix that was set by the server, and thus does not necessarily indicate the current matrix of the camera (since it may have been changed client-side).
  • Moderators
Posted

You can use it serverside.

You can use the synchronization of mta. (which doesn't always works dual the data reduction and optimization)

Or you use trigger events to request the data. (which has of course a delay, PING, because it isn't streamed)

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