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How does race Deathmatch work?


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Posted

I haven't played MTA since a time ago and I just started a local server to test a DM map.

When I reached the Hunter, the map didn't finish. I used the "race" resource.

What must I use?

Posted
try to search
getActivePlayerCount() == 1 

and change it for

getActivePlayerCount() == 0 

it should be near of

RaceMode.endMap() 

that wll do nothing ._.

i guess that race toptimes doesn't work with modern DM maps that has no checkpoints (markers).

then what must I do?

Posted
then what must I do?

download another toptimes script ..

Isn't it easier if I edit the race resource, and add some lines saying that if you get a Hunter, the map finishes and you win ????

Posted

Change "if getActivePlayerCount() <= 1 then" to "if getActivePlayerCount() < 1 then" in destructionderby.lua line 36 and 49

if it didn't work then you might be playing map with respawn

Posted
Change "if getActivePlayerCount() <= 1 then" to "if getActivePlayerCount() < 1 then" in destructionderby.lua line 36 and 49

if it didn't work then you might be playing map with respawn

I mean what can that do? Wouldn't it be easier to just do this:

onPickupRacePickup Hunter, then you make finish map. 

!!!

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