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[MAP] Normandy 1944


Xwad

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Posted (edited)

Hi Community! Let me introduce my new Normandy 1944 (Dday) 2.0 map! It's based on the World War 2 Normandy invasion on 1944. I had a lot of work with the map. Unfortunately i stopped scripting in mta so i will not develop this map anymore. The map was build to the san fierro coast. I hope you like it!:D All models, EXPECT the coast and the bunker model (It is created by me with 3ds max and Skech up), are downloaded

 

UPDATE 2025-07-26

Hello everyone, it’s been a while!

I have uploaded it again to Google Drive. I wanted to share not just the map but everything else i have worked on in the past. I even managed to recover some files I thought were lost forever!

The downloadable ZIP file includes a variety of World War 2 resources: scripts, 3D models, sound effects, and a complete game mode as well (with some minor bugs). Please note that the files are a bit unorganized, and you may find duplicate versions, both older and newer of the same assets.

Here’s a quick preview of what’s included:

Scripts: More custom weapons & tanks, flak guns, static MG’s, mortars, plane bombing, character classes etc.

Maps: Berlin 1945, DDAY and an unfinished Stalingrad

Hope this will be useful. Good luck!

DOWNLOAD:

https://drive.google.com/file/d/1CnmPYg0YvPxHx3ZEpmDMFADPzP4qpVYE/view?usp=drivesdk

version: 2.0

Here are some pictures of the map:

(Open the link for full sise pictures)

Video:

AHEWEme.jpg

cHhp2Bh.jpg

U4vBBti.jpg

26ouwfH.jpg

JH8RoZV.jpg

AYzneYK.jpg

http://postimg.org/image/v8huo3njv/

gta_sa_2016_03_05_18_23_13_75.jpg

http://postimg.org/image/llecedukb/

gta_sa_2016_03_05_18_26_55_75.jpg

http://postimg.org/image/b2iy2yha3/

gta_sa_2016_03_05_18_27_55_89.jpg

http://postimg.org/image/pjfe90liz/

gta_sa_2016_03_05_18_37_41_22.jpg

8MTLytG.jpg

Edited by Xwad
  • 1 month later...
Posted (edited)

New screenshots:

unfortunately i could not use the previous bunker model becaouse it's collisons is bugged, so i made my own model.

Edited by Guest
  • 1 month later...
Posted

I had no time to continue. Now i am working on the map again. i think i will release it in this month. The main problem is still with the exported models col. Its not working correctly.

  • 2 weeks later...
Posted
I had no time to continue. Now i am working on the map again. i think i will release it in this month. The main problem is still with the exported models col. Its not working correctly.

well if you ever decide to stop the project, let me know and I will finish it haha. dont want something this big to go to waste

  • 3 weeks later...
Posted

Xwad. Cols are very easy to fix. You export them from 3ds max using Kams scripts, then use Col editor

http://www.gtagarage.com/mods/show.php?id=1154

Load up the col and hit optimize, then save. And load it up. Make sure the object is at cords 0,0,0 and rotation 0,0,0 when exporting though.

Also if you want the map to look awesome, I'd recommend you do proper prelighting.

http://www.gtagarage.com/mods/show.php?id=6052

Posted

If you need any help you can PM me or add me on Skype. I've been working on finishing an old Abandon project for use in an MTA server so I've been figuring out how to do stuff such as that.

Posted

Thanks CodyL! I will PM you if i need help:) Unfortunatelly i am in the hospital right now, so i cant work on the map. But as soon as i recover i will continue the work.

  • 9 months later...
Posted (edited)

Download link has been added to the topic. Check the top of the page.

Edited by Xwad

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