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[MAP] Normandy 1944


Xwad

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Hi Community! Let me introduce my new Normandy 1944 (Dday) 2.0 map! It's based on the World War 2 Normandy invasion on 1944. I had a lot of work with the map. Unfortunately i stopped scripting in mta so i will not develop this map anymore. The map was build to the san fierro coast. I hope you like it!:D All models, EXPECT the coast and the bunker model (It is created by me with 3ds max and Skech up), are downloaded

DOWNLOAD: http://gestyy.com/qJSz3T   (this also includes my MG script!)

version: 2.0

Here are some pictures of the map:

(Open the link for full sise pictures)

Video:

AHEWEme.jpg

cHhp2Bh.jpg

U4vBBti.jpg

26ouwfH.jpg

JH8RoZV.jpg

AYzneYK.jpg

http://postimg.org/image/v8huo3njv/

gta_sa_2016_03_05_18_23_13_75.jpg

http://postimg.org/image/llecedukb/

gta_sa_2016_03_05_18_26_55_75.jpg

http://postimg.org/image/b2iy2yha3/

gta_sa_2016_03_05_18_27_55_89.jpg

http://postimg.org/image/pjfe90liz/

gta_sa_2016_03_05_18_37_41_22.jpg

8MTLytG.jpg

Edited by Xwad
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  • 1 month later...
  • 1 month later...
  • 2 weeks later...
I had no time to continue. Now i am working on the map again. i think i will release it in this month. The main problem is still with the exported models col. Its not working correctly.

well if you ever decide to stop the project, let me know and I will finish it haha. dont want something this big to go to waste

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  • 3 weeks later...

Xwad. Cols are very easy to fix. You export them from 3ds max using Kams scripts, then use Col editor

http://www.gtagarage.com/mods/show.php?id=1154

Load up the col and hit optimize, then save. And load it up. Make sure the object is at cords 0,0,0 and rotation 0,0,0 when exporting though.

Also if you want the map to look awesome, I'd recommend you do proper prelighting.

http://www.gtagarage.com/mods/show.php?id=6052

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  • 9 months later...

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