Xwad Posted March 5, 2016 Share Posted March 5, 2016 (edited) Hi Community! Let me introduce my new Normandy 1944 (Dday) 2.0 map! It's based on the World War 2 Normandy invasion on 1944. I had a lot of work with the map. Unfortunately i stopped scripting in mta so i will not develop this map anymore. The map was build to the san fierro coast. I hope you like it! All models, EXPECT the coast and the bunker model (It is created by me with 3ds max and Skech up), are downloaded DOWNLOAD: http://gestyy.com/qJSz3T (this also includes my MG script!) version: 2.0 Here are some pictures of the map: (Open the link for full sise pictures) Video: http://postimg.org/image/v8huo3njv/ http://postimg.org/image/llecedukb/ http://postimg.org/image/b2iy2yha3/ http://postimg.org/image/pjfe90liz/ Edited January 27, 2019 by Xwad Link to comment
Tox Posted March 10, 2016 Share Posted March 10, 2016 good job. everything looks perfect Link to comment
5150 Posted May 1, 2016 Share Posted May 1, 2016 Do you have an estimated time for release? Link to comment
Xwad Posted May 1, 2016 Author Share Posted May 1, 2016 Unfortunately no. But recently the map really changed. The town is now more bigger and i rebuilded all bunkers with these model: https://3dwarehouse.sketchup.com/model. ... da6256060d new screenshots soon! Link to comment
5150 Posted May 2, 2016 Share Posted May 2, 2016 Sounds great. Hope this project doesnt go dead Link to comment
Xwad Posted May 2, 2016 Author Share Posted May 2, 2016 (edited) New screenshots: unfortunately i could not use the previous bunker model becaouse it's collisons is bugged, so i made my own model. Edited June 24, 2016 by Guest Link to comment
5150 Posted May 3, 2016 Share Posted May 3, 2016 looks great. is this your only planned ww2 map? Link to comment
5150 Posted May 3, 2016 Share Posted May 3, 2016 also how do you convert those files in the website you posted to dff/col/txd? Link to comment
Xwad Posted May 3, 2016 Author Share Posted May 3, 2016 It's not easy. You have to download: 3ds max 2010, kams max script, skechUp 2015, txd workshop, col editor and photoshop. take a look at this: http://gtaforums.com/topic/547591-how-t ... -sketchup/ Link to comment
Xwad Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) bunker collisons fixed again Edited May 6, 2016 by Guest Link to comment
5150 Posted May 7, 2016 Share Posted May 7, 2016 It's not easy. You have to download: 3ds max 2010, kams max script, skechUp 2015, txd workshop, col editor and photoshop.take a look at this: http://gtaforums.com/topic/547591-how-t ... -sketchup/ well i have txd wrkshop and photoshop lol Link to comment
Xwad Posted June 12, 2016 Author Share Posted June 12, 2016 I had no time to continue. Now i am working on the map again. i think i will release it in this month. The main problem is still with the exported models col. Its not working correctly. Link to comment
5150 Posted June 21, 2016 Share Posted June 21, 2016 I had no time to continue. Now i am working on the map again. i think i will release it in this month. The main problem is still with the exported models col. Its not working correctly. well if you ever decide to stop the project, let me know and I will finish it haha. dont want something this big to go to waste Link to comment
Xwad Posted June 24, 2016 Author Share Posted June 24, 2016 update: New Bunker model (again) New screenshots! New video! Link to comment
Captain Cody Posted July 11, 2016 Share Posted July 11, 2016 Xwad. Cols are very easy to fix. You export them from 3ds max using Kams scripts, then use Col editor http://www.gtagarage.com/mods/show.php?id=1154 Load up the col and hit optimize, then save. And load it up. Make sure the object is at cords 0,0,0 and rotation 0,0,0 when exporting though. Also if you want the map to look awesome, I'd recommend you do proper prelighting. http://www.gtagarage.com/mods/show.php?id=6052 Link to comment
Captain Cody Posted July 12, 2016 Share Posted July 12, 2016 If you need any help you can PM me or add me on Skype. I've been working on finishing an old Abandon project for use in an MTA server so I've been figuring out how to do stuff such as that. Link to comment
Xwad Posted July 13, 2016 Author Share Posted July 13, 2016 Thanks CodyL! I will PM you if i need help:) Unfortunatelly i am in the hospital right now, so i cant work on the map. But as soon as i recover i will continue the work. Link to comment
Xwad Posted July 19, 2016 Author Share Posted July 19, 2016 my World War II test server: mtasa://37.59.197.166:27215 Please report all bugs! Link to comment
Xwad Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) Download link has been added to the topic. Check the top of the page. Edited May 12, 2017 by Xwad Link to comment
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