stefutz101 Posted March 4, 2016 Posted March 4, 2016 repairTimer = {} function repairVehicle (veh) if repairTimer[veh] then triggerClientEvent (source, "displayClientInfo", source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end if isElement(veh) and getElementType(veh)=="vehicle" then local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000-health)*120,1,veh,source) setElementFrozen (veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation (source,"SCRATCHING","sclng_r",nil,true,false) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle) function fixVehicleDayZ(veh,player) setElementHealth(veh,1000) fixVehicle (veh) setPedAnimation(player,false) setElementFrozen (veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) setElementData(player,"repairingvehicle",nil) triggerClientEvent (player, "displayClientInfo", player,"Vehicle","You finished repairing "..getVehicleName(veh),22,255,0) end How i can test if vehicle explode then stop repair process ? With this functions if you start repair a car and it explode it will fix car anyway .. so i want to fix this thing. I try like this ... function stopFixxingWhileMoving(veh) if isElement(veh) and getElementType(veh)=="vehicle" then setPedAnimation(player,false) setElementFrozen (veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) setElementData(player,"repairingvehicle",nil) end end addEventHandler("onVehicleExplode",getRootElement(),stopFixxingWhileMoving) Thanks in advance !
KariiiM Posted March 4, 2016 Posted March 4, 2016 "onVehicleExplode" event has no parameters, so what you had done with your code is incorrect. Try that, function stopFixxingWhileMoving() if isElement(source) and getElementType(source)=="vehicle" then setPedAnimation(player,false) setElementFrozen (source,false) repairTimer[source] = nil setElementData(source,"repairer",nil) setElementData(player,"repairingvehicle",nil) end end addEventHandler("onVehicleExplode",getRootElement(),stopFixxingWhileMoving)
stefutz101 Posted March 4, 2016 Author Posted March 4, 2016 I already try that ... It stopped at that if ...
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