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repairTimer = {} 
function repairVehicle (veh) 
if repairTimer[veh] then triggerClientEvent (source, "displayClientInfo", source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end 
if isElement(veh) and getElementType(veh)=="vehicle" then 
local health = math.floor(getElementHealth(veh)) 
repairTimer[veh] = setTimer(fixVehicleDayZ,(1000-health)*120,1,veh,source) 
setElementFrozen (veh,true) 
setElementData(veh,"repairer",source) 
setElementData(source,"repairingvehicle",veh) 
setPedAnimation (source,"SCRATCHING","sclng_r",nil,true,false) 
triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) 
end 
end 
addEvent("repairVehicle",true) 
addEventHandler("repairVehicle",getRootElement(),repairVehicle) 
  
function fixVehicleDayZ(veh,player) 
setElementHealth(veh,1000) 
fixVehicle (veh) 
setPedAnimation(player,false) 
setElementFrozen (veh,false) 
repairTimer[veh] = nil 
setElementData(veh,"repairer",nil) 
setElementData(player,"repairingvehicle",nil) 
triggerClientEvent (player, "displayClientInfo", player,"Vehicle","You finished repairing "..getVehicleName(veh),22,255,0) 
end 
  
  

How i can test if vehicle explode then stop repair process ? With this functions if you start repair a car and it explode it will fix car anyway .. so i want to fix this thing.

I try like this ...

function stopFixxingWhileMoving(veh) 
    if isElement(veh) and getElementType(veh)=="vehicle" then 
        setPedAnimation(player,false) 
                setElementFrozen (veh,false) 
        repairTimer[veh] = nil 
        setElementData(veh,"repairer",nil) 
        setElementData(player,"repairingvehicle",nil) 
    end 
end 
addEventHandler("onVehicleExplode",getRootElement(),stopFixxingWhileMoving) 
  

Thanks in advance ! :)

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"onVehicleExplode" event has no parameters, so what you had done with your code is incorrect.

Try that,

function stopFixxingWhileMoving() 
    if isElement(source) and getElementType(source)=="vehicle" then 
        setPedAnimation(player,false) 
                setElementFrozen (source,false) 
        repairTimer[source] = nil 
        setElementData(source,"repairer",nil) 
        setElementData(player,"repairingvehicle",nil) 
    end 
end 
addEventHandler("onVehicleExplode",getRootElement(),stopFixxingWhileMoving) 

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