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[HELP] Not triggering server side event


..:D&G:..

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Posted

Hello guys, I am trying to sync the player's animation from client side to server side, but the event is not triggered...

--Client

function startMiningSpot(hitPlayer) 
    if (hitPlayer == getLocalPlayer()) and (source == miningSpot) then 
        triggerServerEvent("syncMiningAnim", resourceRoot, hitPlayer, source) 
        outputChatBox("Message shows!") 
    end 
end 
addEventHandler( "onClientMarkerHit", getRootElement(), startMiningSpot) 

--Server

function syncMining(hitElement, marker) 
    exports.global:applyAnimation(hitElement, "chainsaw", "CSAW_1", -1, true, false, false) 
    setElementPosition(hitElement, getElementPosition(miningSpot)) 
    setPedRotation(hitElement, getElementData(miningSpot, "msRotation")) 
    outputChatBox("Don't show", hitElement) 
end 
addEvent("syncMiningAnim", true) 
addEventHandler("syncMiningAnim", getRootElement(), syncMining) 

I know it's kinda late for scripting but maybe I missed something? Because the message from server side doesn't show and the function doesn't give any errors... Maybe I'm too tired? xD

Thanks.

Posted

Try this

function startMiningSpot(hitPlayer) 
    if (hitPlayer == getLocalPlayer()) then 
        triggerServerEvent("syncMiningAnim", hitPlayer, source) 
    end 
end 
addEventHandler( "onClientMarkerHit", miningSpot, startMiningSpot) 

function syncMining(marker) 
    exports.global:applyAnimation(client, "chainsaw", "CSAW_1", -1, true, false, false) 
    setElementPosition(client, getElementPosition(marker)) 
    setPedRotation(client, getElementData(marker, "msRotation")) 
    outputChatBox("Don't show", client) 
end 
addEvent("syncMiningAnim", true) 
addEventHandler("syncMiningAnim", getRootElement(), syncMining) 

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