Overkillz Posted February 8, 2016 Share Posted February 8, 2016 Hey guys, I cant stand "for" at scripting due to I cant controll it. Well, my point is trying to change the position of the player where he spawned increasing the spawn point +1 function nombreas() local aSpawnPoints = getElementsByType( "spawnpoint" ) for i, pSpawnPoint in ipairs( aSpawnPoints ) do local fX, fY, fZ, RX, RY,RZ = tonumber( getElementData( pSpawnPoint, "posX" ) ), tonumber( getElementData( pSpawnPoint, "posY" ) ), tonumber( getElementData( pSpawnPoint, "posZ" ) ) local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then setElementPosition( vehicle, fX,fY,fZ ) outputChatBox("You changed spawn point",255,255,255,true) else outputChatBox("You are not alive",255,255,255,true) end end end bindKey ( "2", "down", nombreas ) I tried adding to fX,fY,fZ +1 but it didnt work too. I hope u can help me, thanks for your time Link to comment
Bonus Posted February 8, 2016 Share Posted February 8, 2016 Increase +1 in what? X? Y? Z? fZ+1 increases the height of the spawn. Link to comment
Overkillz Posted February 8, 2016 Author Share Posted February 8, 2016 +1 to all (fX,fY,fZ) I know that fX or fY or fZ +1 just will change a bit from the position actual. Link to comment
Enargy, Posted February 9, 2016 Share Posted February 9, 2016 +1 to all (fX,fY,fZ)I know that fX or fY or fZ +1 just will change a bit from the position actual. I don't really understood, are you trying this? setElementPosition( vehicle, tonumber(fX)+1,tonumber(fY)+1,tonumber(fZ)+1 ) Link to comment
Overkillz Posted February 9, 2016 Author Share Posted February 9, 2016 More less, Im trying to change the vehicle position to another spawn point pressing a key "2" however, when I try it, it just change only to a position and after changing it moves to the same position Link to comment
Moderators IIYAMA Posted February 11, 2016 Moderators Share Posted February 11, 2016 There is always one spawnpoint? local pSpawnPoint = getElementsByType( "spawnpoint" ) if pSpawnPoint[1] then pSpawnPoint = pSpawnPoint[1] -- -- code -- -- code -- end Link to comment
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