Overkillz Posted February 8, 2016 Posted February 8, 2016 Hey guys, I cant stand "for" at scripting due to I cant controll it. Well, my point is trying to change the position of the player where he spawned increasing the spawn point +1 function nombreas() local aSpawnPoints = getElementsByType( "spawnpoint" ) for i, pSpawnPoint in ipairs( aSpawnPoints ) do local fX, fY, fZ, RX, RY,RZ = tonumber( getElementData( pSpawnPoint, "posX" ) ), tonumber( getElementData( pSpawnPoint, "posY" ) ), tonumber( getElementData( pSpawnPoint, "posZ" ) ) local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then setElementPosition( vehicle, fX,fY,fZ ) outputChatBox("You changed spawn point",255,255,255,true) else outputChatBox("You are not alive",255,255,255,true) end end end bindKey ( "2", "down", nombreas ) I tried adding to fX,fY,fZ +1 but it didnt work too. I hope u can help me, thanks for your time
Bonus Posted February 8, 2016 Posted February 8, 2016 Increase +1 in what? X? Y? Z? fZ+1 increases the height of the spawn.
Overkillz Posted February 8, 2016 Author Posted February 8, 2016 +1 to all (fX,fY,fZ) I know that fX or fY or fZ +1 just will change a bit from the position actual.
Enargy, Posted February 9, 2016 Posted February 9, 2016 +1 to all (fX,fY,fZ)I know that fX or fY or fZ +1 just will change a bit from the position actual. I don't really understood, are you trying this? setElementPosition( vehicle, tonumber(fX)+1,tonumber(fY)+1,tonumber(fZ)+1 )
Overkillz Posted February 9, 2016 Author Posted February 9, 2016 More less, Im trying to change the vehicle position to another spawn point pressing a key "2" however, when I try it, it just change only to a position and after changing it moves to the same position
Moderators IIYAMA Posted February 11, 2016 Moderators Posted February 11, 2016 There is always one spawnpoint? local pSpawnPoint = getElementsByType( "spawnpoint" ) if pSpawnPoint[1] then pSpawnPoint = pSpawnPoint[1] -- -- code -- -- code -- end
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