Moderators Lord Henry Posted February 1, 2016 Moderators Posted February 1, 2016 Hello. This problem is very old but it wasn't solved yet. When I gonna change the scale of a object, the collision keeps the same size, so the character can only cross by half the object. I think the collider should also change its scale together with the object, this way, the character can't (or can, if the user disable collisions) cross all the object. Eu te ajudei ou achou meu comentário útil? Não esqueça de deixar um Thanks! Minhas contribuições para a comunidade: LordHenry - MTA Wiki Profile Inscreva-se no meu canal do YouTube: Lord Henry - Entertainment Discord Oficial do MTA: https://mtasa.com/discord Blacklist e Whitelist de Scripters: Planilha Por favor, não me envie mensagens privadas solicitando suporte. Crie um tópico no fórum em vez disso.
HunT Posted February 4, 2016 Posted February 4, 2016 It's normaly. If u resize the object u change only the .dff size and no the .col You can solved with 3dsmax and colEditor2 Scale the object with 3dsmax and make new .col with colEditor2 @Huntone_
Moderators Lord Henry Posted February 12, 2016 Author Moderators Posted February 12, 2016 But I need to change the object size inside the Map Editor. I don't use mod's objects, I only use original objects. Eu te ajudei ou achou meu comentário útil? Não esqueça de deixar um Thanks! Minhas contribuições para a comunidade: LordHenry - MTA Wiki Profile Inscreva-se no meu canal do YouTube: Lord Henry - Entertainment Discord Oficial do MTA: https://mtasa.com/discord Blacklist e Whitelist de Scripters: Planilha Por favor, não me envie mensagens privadas solicitando suporte. Crie um tópico no fórum em vez disso.
Asteria Posted July 29, 2016 Posted July 29, 2016 I would recommend setting collisions to 'false' and then using a gate or a fence and hiding it inside the object to create a make-shift collision box. (= 1 Check out Bone County Roleplay!
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