Other Languages Moderators Lord Henry Posted February 1, 2016 Other Languages Moderators Share Posted February 1, 2016 Hello. This problem is very old but it wasn't solved yet. When I gonna change the scale of a object, the collision keeps the same size, so the character can only cross by half the object. I think the collider should also change its scale together with the object, this way, the character can't (or can, if the user disable collisions) cross all the object. Link to comment
HunT Posted February 4, 2016 Share Posted February 4, 2016 It's normaly. If u resize the object u change only the .dff size and no the .col You can solved with 3dsmax and colEditor2 Scale the object with 3dsmax and make new .col with colEditor2 Link to comment
Other Languages Moderators Lord Henry Posted February 12, 2016 Author Other Languages Moderators Share Posted February 12, 2016 But I need to change the object size inside the Map Editor. I don't use mod's objects, I only use original objects. Link to comment
Asteria Posted July 29, 2016 Share Posted July 29, 2016 I would recommend setting collisions to 'false' and then using a gate or a fence and hiding it inside the object to create a make-shift collision box. (= 1 Link to comment
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