Best-Killer Posted February 1, 2016 Share Posted February 1, 2016 --[[ ########################################################################## ## ## ## Project: 'Taser' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke ]] local player = getElementsByType ( "player" ) local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 local a = cop -- FUNCTIONS -- cFunc["render_shots"] = function() for index, tbl in pairs(cSetting["shots"]) do HitCoord(tbl[1], tbl[2], tbl[3], tbl[4], tbl[5], tbl[6], tocolor(0, 255, 0)) end end cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) -- SHOT CALCULATING local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} for i = 1, dis, 0.5 do -- cSetting["shot_calcs"][i] = nx, ny, nz -- cSetting["shot_calcs"][last_shot][i] = end last_shot = last_shot+1 end cFunc["shot_weapon"] = function(hitX, hitY, hitZ, x, y, z) if ( exports.SAEGPlayerFunctions:isTeamLaw (getPlayerTeam(getLocalPlayer()))) then playSound3D("data/Fire.wav", x, y, z) local s = playSound3D("data/Fire.wav", hitX, hitY, hitZ) setSoundMaxDistance(s, 50) for i = 1, 5, 1 do fxAddPunchImpact(hitX, hitY, hitZ, 0, 0, 0) fxAddSparks(hitX, hitY, hitZ, 0, 0, 0, 8, 1, 0, 0, 0, true, 3, 1) end cFunc["draw_shot"](x, y, z, hitX, hitY, hitZ) fxAddPunchImpact(x, y, z, 0, 0, -3) end end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 350, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if(wp == 23) and ( exports.SAEGPlayerFunctions:isTeamLaw (getPlayerTeam(getLocalPlayer()))) then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) if(source == localPlayer) then cFunc["wait_shot"]() end end end HitCoord = function(x1, y1, z1, x2, y2, z2, color) local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) local lastx, lasty, lastz = x1, y1, z1 --for i = 1, dis, 3 do -- dxDrawLine3D(x1, y1, z1, x2, y2, z2) --end end cFunc["anim_check"] = function(_, wep, bodypart) local t = getPlayerTeam () if ( exports.SAEGPlayerFunctions:isTeamLaw (getPlayerTeam(getLocalPlayer()))) then if(wep == 23) and (bodypart == 9) then setPedAnimation(source, "ped", "KO_shot_face", 10000, false, true, false) elseif(wep == 23) and (bodypart == 7) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 6) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 5) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 4) then setPedAnimation(source, "CRACK", "crckdeth3", 10000, false, true, false) elseif(wep == 23) and (bodypart == 3) then setPedAnimation(source, "ped", "KO_shot_stom", 10000, false, true, false) elseif(wep == 23) and (bodypart == 2) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 1) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) end end end -- EVENT HANDLER -- addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientRender", getRootElement(), cFunc["render_shots"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) 80/62 call : failed to call SAEGPlayerFunctions:isTeamLaw' STRING "?" Link to comment
KariiiM Posted February 1, 2016 Share Posted February 1, 2016 --[[ ########################################################################## ## ## ## Project: 'Taser' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke ]] local player = getElementsByType ( "player" ) local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 local a = cop -- FUNCTIONS -- cFunc["render_shots"] = function() for index, tbl in pairs(cSetting["shots"]) do HitCoord(tbl[1], tbl[2], tbl[3], tbl[4], tbl[5], tbl[6], tocolor(0, 255, 0)) end end cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) -- SHOT CALCULATING local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} for i = 1, dis, 0.5 do -- cSetting["shot_calcs"][i] = nx, ny, nz -- cSetting["shot_calcs"][last_shot][i] = end last_shot = last_shot+1 end cFunc["shot_weapon"] = function(hitX, hitY, hitZ, x, y, z) local t = getPlayerTeam(getLocalPlayer()) if ( exports.SAEGPlayerFunctions:isTeamLaw (getTeamName (t))) then playSound3D("data/Fire.wav", x, y, z) local s = playSound3D("data/Fire.wav", hitX, hitY, hitZ) setSoundMaxDistance(s, 50) for i = 1, 5, 1 do fxAddPunchImpact(hitX, hitY, hitZ, 0, 0, 0) fxAddSparks(hitX, hitY, hitZ, 0, 0, 0, 8, 1, 0, 0, 0, true, 3, 1) end cFunc["draw_shot"](x, y, z, hitX, hitY, hitZ) fxAddPunchImpact(x, y, z, 0, 0, -3) end end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 350, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if(wp == 23) and ( exports.SAEGPlayerFunctions:isTeamLaw (getPlayerTeam(getLocalPlayer()))) then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) if(source == localPlayer) then cFunc["wait_shot"]() end end end HitCoord = function(x1, y1, z1, x2, y2, z2, color) local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) local lastx, lasty, lastz = x1, y1, z1 --for i = 1, dis, 3 do -- dxDrawLine3D(x1, y1, z1, x2, y2, z2) --end end cFunc["anim_check"] = function(_, wep, bodypart) local t = getPlayerTeam(getLocalPlayer()) if ( exports.SAEGPlayerFunctions:isTeamLaw (getTeamName (t))) then if(wep == 23) and (bodypart == 9) then setPedAnimation(source, "ped", "KO_shot_face", 10000, false, true, false) elseif(wep == 23) and (bodypart == 7) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 6) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 5) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 4) then setPedAnimation(source, "CRACK", "crckdeth3", 10000, false, true, false) elseif(wep == 23) and (bodypart == 3) then setPedAnimation(source, "ped", "KO_shot_stom", 10000, false, true, false) elseif(wep == 23) and (bodypart == 2) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 1) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) end end end -- EVENT HANDLER -- addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientRender", getRootElement(), cFunc["render_shots"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) Link to comment
#RooTs Posted February 1, 2016 Share Posted February 1, 2016 remove one ")" of closed Link to comment
Best-Killer Posted February 1, 2016 Author Share Posted February 1, 2016 again SAEGPlayerFunctions:isTeamLaw' STRING "?" Link to comment
Best-Killer Posted February 1, 2016 Author Share Posted February 1, 2016 New Code : --[[ ########################################################################## ## ## ## Project: 'Taser' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke ]] local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 -- FUNCTIONS -- PoliceTeam = {["Law Enforcement"] = true} cFunc["render_shots"] = function() for index, tbl in pairs(cSetting["shots"]) do HitCoord(tbl[1], tbl[2], tbl[3], tbl[4], tbl[5], tbl[6], tocolor(0, 255, 0)) end end cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) -- SHOT CALCULATING local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} for i = 1, dis, 0.5 do -- cSetting["shot_calcs"][i] = nx, ny, nz -- cSetting["shot_calcs"][last_shot][i] = end last_shot = last_shot+1 end cFunc["shot_weapon"] = function(hitX, hitY, hitZ, x, y, z) if not PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then return end if PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then playSound3D("data/Fire.wav", x, y, z) local s = playSound3D("data/Fire.wav", hitX, hitY, hitZ) setSoundMaxDistance(s, 50) for i = 1, 5, 1 do fxAddPunchImpact(hitX, hitY, hitZ, 0, 0, 0) fxAddSparks(hitX, hitY, hitZ, 0, 0, 0, 8, 1, 0, 0, 0, true, 3, 1) end cFunc["draw_shot"](x, y, z, hitX, hitY, hitZ) fxAddPunchImpact(x, y, z, 0, 0, -3) end end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 350, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if not PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then return end if(wp == 23) and PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) if(source == localPlayer) then cFunc["wait_shot"]() end end end HitCoord = function(x1, y1, z1, x2, y2, z2, color) local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) local lastx, lasty, lastz = x1, y1, z1 --for i = 1, dis, 3 do -- dxDrawLine3D(x1, y1, z1, x2, y2, z2) --end end cFunc["anim_check"] = function(_, wep, bodypart) if not PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then return end if PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then if(wep == 23) and (bodypart == 9) then setPedAnimation(source, "ped", "KO_shot_face", 10000, false, true, false) elseif(wep == 23) and (bodypart == 7) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 6) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 5) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 4) then setPedAnimation(source, "CRACK", "crckdeth3", 10000, false, true, false) elseif(wep == 23) and (bodypart == 3) then setPedAnimation(source, "ped", "KO_shot_stom", 10000, false, true, false) elseif(wep == 23) and (bodypart == 2) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 1) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) end end end -- EVENT HANDLER -- addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientRender", getRootElement(), cFunc["render_shots"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) but other players can use taser too pls help Link to comment
Best-Killer Posted February 1, 2016 Author Share Posted February 1, 2016 if i'm a cop and the player criminal or somthing and he tas me the taser work i want if i'm a cop and the player criminal or anyother team only the taser not work pls help Link to comment
KariiiM Posted February 1, 2016 Share Posted February 1, 2016 if i'm a cop and the player criminal or somthing and he tas me the taser work i want if i'm a cop and the player criminal or anyother team only the taser not work pls help I didn't understand what you want exactly, explain your problem clearly. Link to comment
Best-Killer Posted February 1, 2016 Author Share Posted February 1, 2016 With that code : --[[ ########################################################################## ## ## ## Project: 'Taser' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke ]] local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 -- FUNCTIONS -- PoliceTeam = {["Law Enforcement"] = true} cFunc["render_shots"] = function() for index, tbl in pairs(cSetting["shots"]) do HitCoord(tbl[1], tbl[2], tbl[3], tbl[4], tbl[5], tbl[6], tocolor(0, 255, 0)) end end cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) -- SHOT CALCULATING local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} for i = 1, dis, 0.5 do -- cSetting["shot_calcs"][i] = nx, ny, nz -- cSetting["shot_calcs"][last_shot][i] = end last_shot = last_shot+1 end cFunc["shot_weapon"] = function(hitX, hitY, hitZ, x, y, z) if not PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then return end if PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then playSound3D("data/Fire.wav", x, y, z) local s = playSound3D("data/Fire.wav", hitX, hitY, hitZ) setSoundMaxDistance(s, 50) for i = 1, 5, 1 do fxAddPunchImpact(hitX, hitY, hitZ, 0, 0, 0) fxAddSparks(hitX, hitY, hitZ, 0, 0, 0, 8, 1, 0, 0, 0, true, 3, 1) end cFunc["draw_shot"](x, y, z, hitX, hitY, hitZ) fxAddPunchImpact(x, y, z, 0, 0, -3) end end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 350, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if not PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then return end if(wp == 23) and PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) if(source == localPlayer) then cFunc["wait_shot"]() end end end HitCoord = function(x1, y1, z1, x2, y2, z2, color) local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) local lastx, lasty, lastz = x1, y1, z1 --for i = 1, dis, 3 do -- dxDrawLine3D(x1, y1, z1, x2, y2, z2) --end end cFunc["anim_check"] = function(_, wep, bodypart) if not PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then return end if PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then if(wep == 23) and (bodypart == 9) then setPedAnimation(source, "ped", "KO_shot_face", 10000, false, true, false) elseif(wep == 23) and (bodypart == 7) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 6) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 5) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 4) then setPedAnimation(source, "CRACK", "crckdeth3", 10000, false, true, false) elseif(wep == 23) and (bodypart == 3) then setPedAnimation(source, "ped", "KO_shot_stom", 10000, false, true, false) elseif(wep == 23) and (bodypart == 2) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 1) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) end end end -- EVENT HANDLER -- addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientRender", getRootElement(), cFunc["render_shots"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) if i'm in police team and you're criminal i can tass you (work fine) if i'm in police team and you're criminal you can tass me (On) I want : if i'm in police team and you're criminal you can tass me (Off) Link to comment
KariiiM Posted February 1, 2016 Share Posted February 1, 2016 if i'm in police team and you're criminal i can tass you (work fine) if i'm in police team and you're criminal you can tass me (On) I want : if i'm in police team and you're criminal you can tass me (Off) From the end, Do you want this code works only for A law team? Link to comment
KariiiM Posted February 1, 2016 Share Posted February 1, 2016 I think the code is fine, you just have to add your law teams here PoliceTeam = {["Law Enforcement"] = true} Link to comment
Best-Killer Posted February 1, 2016 Author Share Posted February 1, 2016 if you're a cop and me a criminal when i use taser to tas you (the cop) the taser work i want it not work Link to comment
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