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engineRemoveShaderFromWorldTexture doubt


Overkillz

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Hey dear community, I have read engineRemoveShaderFromWorldTexture function to create a script that should be easy to do.

How ever, it only remove the shader that was already defined by dxCreateShader

Well, as might you know, many mappers implements water shaders to their maps (Race) but sometimes it is annoying.

Well, my point is delete all water shader by a command how ever, when I want to use that function, I have to set as requiered argument a shader which was already defined.

There is a way to get the water shader from the map and remove it ?

Thanks.

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