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Problem with "return"


rE5vK8bu

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That's right?
if getAccountData(account,"dead")then 
    respawnPlayer(player) 
    return 
elseif getAccountData(account,"faint")then 
    triggerClientEvent(player,"setPlayerFaint",player,getElementData(account,"faint_tick")or false) 
    return 
end 

No, bcause you're returning at elseif, not ending.

it will work perfectly with non-return.

if getAccountData(account,"dead")then  
    respawnPlayer(player)  
elseif getAccountData(account,"faint")then 
    triggerClientEvent(player,"setPlayerFaint",player,getElementData(account,"faint_tick")or false) 
end 

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