.:HyPeX:. Posted January 7, 2016 Share Posted January 7, 2016 Well, the custom texture i'm wanting to replace is visible when i use the function to get the model textures, however, when i use the engineApplyshaderToWorldTexture the texture is not replaced. Even more funny, if i use the "?*" to apply shaders, the texture i want to replace is replaced.. I tried going to the middle of nowhere with the vehicle (freeze + setelementposition) and these were the "visible" texture names: @hite bfori cloudhigh cloudmasked collisionsmoke coronastar custom_car_plate fist font1 font2 plateback3 radar_centre radar_north radardisc seabd32 shad_car unnamed vehicledash32 vehiclegeneric256 vehiclelights128 vehiclesteering128 vehicletyres128 waterclear256 Link to comment
lopezloo Posted January 8, 2016 Share Posted January 8, 2016 Can you provide the texture name and model ID which is using that? Link to comment
.:HyPeX:. Posted January 8, 2016 Author Share Posted January 8, 2016 I'm using the infernus (411) and the texture 'map'. The texture 'map' is returned when i use the function engineGetModelTextureNames. Link to comment
lopezloo Posted January 9, 2016 Share Posted January 9, 2016 Oh, I don't read correctly and i thought it's vanilla model. I tried to reproduce this with some random custom model but I couldn't so it's not global problem. Try running shader_tex_names resource and test all these visible textures, especially unnamed. Link to comment
.:HyPeX:. Posted January 9, 2016 Author Share Posted January 9, 2016 So i tried, and apparently the shader @hite affects this, but i think this is rather a bug, becouse @hite is not the specified shader, i mean, before i managed to make it work using the 'map' texture, but not it does not work anymore and i dont know why. Probably the vehicle dff and txd corrupted? Link to comment
XFawkes Posted January 11, 2016 Share Posted January 11, 2016 You have absolutely no rights to use any of my vehicle model files I made for European Pro Gamers. Link to comment
.:HyPeX:. Posted January 11, 2016 Author Share Posted January 11, 2016 You have absolutely no rights to use any of my vehicle model files I made for European Pro Gamers. I'm not, i looked at them and asked a friend to make something similar, EPG's files are meant to use patters wich i do not want to. But, yeah becouse someone is using a similar shader name tag they're using your files, right? Link to comment
XFawkes Posted January 11, 2016 Share Posted January 11, 2016 I am not talking about, how you've called it, patters images or a shader file. I am talking about vehicle model files (I'll remind you which extensions does they have: txd, dff, col) I made long time ago in 3DS Max only for EPG. Link to comment
.:HyPeX:. Posted January 11, 2016 Author Share Posted January 11, 2016 I am not talking about, how you've called it, patters images or a shader file.I am talking about vehicle model files (I'll remind you which extensions does they have: txd, dff, col) I made long time ago in 3DS Max only for EPG. And i'm telling you i'm not using them. Link to comment
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