.:HyPeX:. Posted January 7, 2016 Posted January 7, 2016 Well, the custom texture i'm wanting to replace is visible when i use the function to get the model textures, however, when i use the engineApplyshaderToWorldTexture the texture is not replaced. Even more funny, if i use the "?*" to apply shaders, the texture i want to replace is replaced.. I tried going to the middle of nowhere with the vehicle (freeze + setelementposition) and these were the "visible" texture names: @hite bfori cloudhigh cloudmasked collisionsmoke coronastar custom_car_plate fist font1 font2 plateback3 radar_centre radar_north radardisc seabd32 shad_car unnamed vehicledash32 vehiclegeneric256 vehiclelights128 vehiclesteering128 vehicletyres128 waterclear256 My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
lopezloo Posted January 8, 2016 Posted January 8, 2016 Can you provide the texture name and model ID which is using that? tell Obbe it happened again
.:HyPeX:. Posted January 8, 2016 Author Posted January 8, 2016 I'm using the infernus (411) and the texture 'map'. The texture 'map' is returned when i use the function engineGetModelTextureNames. My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
lopezloo Posted January 9, 2016 Posted January 9, 2016 Oh, I don't read correctly and i thought it's vanilla model. I tried to reproduce this with some random custom model but I couldn't so it's not global problem. Try running shader_tex_names resource and test all these visible textures, especially unnamed. tell Obbe it happened again
.:HyPeX:. Posted January 9, 2016 Author Posted January 9, 2016 So i tried, and apparently the shader @hite affects this, but i think this is rather a bug, becouse @hite is not the specified shader, i mean, before i managed to make it work using the 'map' texture, but not it does not work anymore and i dont know why. Probably the vehicle dff and txd corrupted? My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
XFawkes Posted January 11, 2016 Posted January 11, 2016 You have absolutely no rights to use any of my vehicle model files I made for European Pro Gamers. European Pro Gamers Member LUA Programmer
.:HyPeX:. Posted January 11, 2016 Author Posted January 11, 2016 You have absolutely no rights to use any of my vehicle model files I made for European Pro Gamers. I'm not, i looked at them and asked a friend to make something similar, EPG's files are meant to use patters wich i do not want to. But, yeah becouse someone is using a similar shader name tag they're using your files, right? My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
XFawkes Posted January 11, 2016 Posted January 11, 2016 I am not talking about, how you've called it, patters images or a shader file. I am talking about vehicle model files (I'll remind you which extensions does they have: txd, dff, col) I made long time ago in 3DS Max only for EPG. European Pro Gamers Member LUA Programmer
.:HyPeX:. Posted January 11, 2016 Author Posted January 11, 2016 I am not talking about, how you've called it, patters images or a shader file.I am talking about vehicle model files (I'll remind you which extensions does they have: txd, dff, col) I made long time ago in 3DS Max only for EPG. And i'm telling you i'm not using them. My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now