..:D&G:.. Posted December 29, 2015 Posted December 29, 2015 Hello guys, I made this simple script to output some info messages in chat. The thing is that it only outputs the first byte (letter/number) from the table where I've inserted the messages. I know there should be a thing to get the whole string as a whole, but I don't know what it is... local messages = { "1) Message 1", "2) Message 2", "3) Message 3" } local message = math.random(1, #messages) function showInfoMessages() setTimer ( function() outputChatBox ("#D60606INFO: "..message, getRootElement(), 255, 255, 255, true) end, 10000, 0 ) end showInfoMessages()
Dealman Posted December 29, 2015 Posted December 29, 2015 It's not outputting the first byte, it's outputting your random number. It will be either 1, 2 or 3. If you want to get the table entry at that index, you need to structure it like this; outputChatBox ("#D60606INFO: "..messages[message], getRootElement(), 255, 255, 255, true) You're also only generating the the random number once, you don't really need a function for this, simply do it like this; local messages = { "1) Message 1", "2) Message 2", "3) Message 3" } -- Store the timer as a variable so you can manipulate the timer if you need to local messageTimer = setTimer(function() local randInt = math.random(1, #messages) -- Generate a new int every cycle outputChatBox ("#D60606INFO: "..tostring(messages[randInt]), getRootElement(), 255, 255, 255, true) -- Output the message at the randomly generated index end, 10000, 0)
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