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DirectX lag in MTA 1.5 issue


Saml1er

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Hello!

If you have more than 20 ( actually 10 but other ten are for shades) dx functions called at the same time and with some other images rendered on radar like 12 images then you will lagg like hell no matter how powerful your computer is, you will still get lag spikes. My scripts were working fine in MTA 1.4. Has anybody else experienced it?

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I am using a script that draws bullet holes at positions where you shoot.The limit of the amount of image is 100, but also depends if they are executed within 2 ms. If it takes longer than 2 ms, the images after that amount of time will not be rendered. (images are compressed with dxt5 and saved with a very small png-8 file) My pc renders all 100, so no problem at all.

I think your problem lays with the shaders or well 1.5 seems to have some changes in processing them.

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