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Vehicle Spawner


Best-Killer

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Questions :

1-I can add vip vehicles using getElementData ??

2- in my vip system have 2 exports isPlayerVIP and getVipLevelFromName

3-what is the best way to add vip vehicles !! getElementdata or the exprots !!!

Vehciles System Code :

jWin = guiCreateWindow(550,560,200,200,"SAEG Vehicle Spawner",false) 
guiSetVisible(jWin,false) 
function openGui() 
guiSetVisible(jWin,true) 
        function spawnveh(button, press) 
            if(press) then 
                if(button == "1") then 
                    x, y, z = getElementPosition(localPlayer) 
                    triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) 
                end 
                if(button == "2") then 
                    x, y, z = getElementPosition(localPlayer) 
                    triggerServerEvent("crVeh", getRootElement(), 457, x, y, z, localPlayer) 
                end 
                if(button == "3") then 
                    x, y, z = getElementPosition(localPlayer) 
                    triggerServerEvent("crVeh", getRootElement(), 412, x, y, z, localPlayer) 
                end 
            end 
        end 
    addEventHandler("onClientKey", getRootElement(), spawnveh) 
    guiWindowSetSizable(jWin,false) 
    tGrid = guiCreateGridList(0,20,190,170,false,jWin) 
    guiGridListAddColumn(tGrid, "Key", 0.20) 
    guiGridListAddColumn(tGrid, "Name", 0.65) 
    row1 = guiGridListAddRow(tGrid) 
    row2 = guiGridListAddRow(tGrid) 
    row3 = guiGridListAddRow(tGrid) 
    guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false) 
    guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false) 
    guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false) 
    guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false) 
    guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false) 
    guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false) 
end 
addEvent("markerHitted", true) 
addEventHandler("markerHitted", getRootElement(), openGui) 
  
function hideGui() 
    guiSetVisible(jWin,false) 
    removeEventHandler("onClientKey", getRootElement(), spawnveh) 
end 
addEvent("markerLeaved", true) 
addEventHandler("markerLeaved", getRootElement(), hideGui) 
  

Link to comment

Try something like

  
function ifIsLocalPlayerVip() 
if isPlayerVip then 
setElementData(localPlayer, "vip-vehicle") 
end 
  
function spawnVehicleVip() 
if getElementData(player, "vip-vehicle") == true then 
spawnVehicle(vehicleid, x, y, z, rx, ry, rz, plate, rc, gc, bc) 
end 
end 
  
  
*I DIDN'T TEST IT* 
  
 

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that server side :

pv = { } 
 
sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 1.5, 255, 255, 255, 150)
sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 1.5, 255, 255, 255, 150)
sp3 = createMarker(1149.63818, -1429.25403, 14.79688, "cylinder", 1.5, 255, 255, 255, 150)
sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 1.5, 255, 255, 255, 150)
sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 1.5, 255, 255, 255, 150)
sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 1.5, 255, 255, 255, 150)
sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 1.5, 255, 255, 255, 150)
sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 1.5, 255, 255, 255, 150)
sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 1.5, 255, 255, 255, 150)
sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 1.5, 255, 255, 255, 150)
sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 1.5, 255, 255, 255, 150)
sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 1.5, 255, 255, 255, 150)
sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 1.5, 255, 255, 255, 150)
sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 1.5, 255, 255, 255, 150)
sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 1.5, 255, 255, 255, 150)
sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 1.5, 255, 255, 255, 150)
sp17 = createMarker(-2142.76392, -2447.32666, 29.63276, "cylinder", 1.5, 255, 255, 255, 150)
 
createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp3, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp17, 38, 2, 0, 255, 0, 255, 0, 500)
 
 
function createTheVehicle(id, posx, posy, posz, player)
    if(isElement(pv[player])) then
        destroyElement(pv[player])
    end
        pv[player] = createVehicle(id, posx, posy, posz + 5)
        warpPedIntoVehicle(player, pv[player])
        if(getTeamName(getPlayerTeam(player)) == "Staff") then
            addVehicleUpgrade(pv[player], 1010)
        end
end
addEvent("crVeh", true)
addEventHandler("crVeh", getRootElement(), createTheVehicle)
 
--
 
addEventHandler("onMarkerHit", sp1,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp1,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp2,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp2,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp3,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp3,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp4,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp4,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp5,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp5,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp6,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp6,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp7,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp7,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp8,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp8,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp9,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp9,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp10,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp10,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp11,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp11,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
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