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Vehicle Spawner


Best-Killer

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Posted

Questions :

1-I can add vip vehicles using getElementData ??

2- in my vip system have 2 exports isPlayerVIP and getVipLevelFromName

3-what is the best way to add vip vehicles !! getElementdata or the exprots !!!

Vehciles System Code :

jWin = guiCreateWindow(550,560,200,200,"SAEG Vehicle Spawner",false) 
guiSetVisible(jWin,false) 
function openGui() 
guiSetVisible(jWin,true) 
        function spawnveh(button, press) 
            if(press) then 
                if(button == "1") then 
                    x, y, z = getElementPosition(localPlayer) 
                    triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) 
                end 
                if(button == "2") then 
                    x, y, z = getElementPosition(localPlayer) 
                    triggerServerEvent("crVeh", getRootElement(), 457, x, y, z, localPlayer) 
                end 
                if(button == "3") then 
                    x, y, z = getElementPosition(localPlayer) 
                    triggerServerEvent("crVeh", getRootElement(), 412, x, y, z, localPlayer) 
                end 
            end 
        end 
    addEventHandler("onClientKey", getRootElement(), spawnveh) 
    guiWindowSetSizable(jWin,false) 
    tGrid = guiCreateGridList(0,20,190,170,false,jWin) 
    guiGridListAddColumn(tGrid, "Key", 0.20) 
    guiGridListAddColumn(tGrid, "Name", 0.65) 
    row1 = guiGridListAddRow(tGrid) 
    row2 = guiGridListAddRow(tGrid) 
    row3 = guiGridListAddRow(tGrid) 
    guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false) 
    guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false) 
    guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false) 
    guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false) 
    guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false) 
    guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false) 
end 
addEvent("markerHitted", true) 
addEventHandler("markerHitted", getRootElement(), openGui) 
  
function hideGui() 
    guiSetVisible(jWin,false) 
    removeEventHandler("onClientKey", getRootElement(), spawnveh) 
end 
addEvent("markerLeaved", true) 
addEventHandler("markerLeaved", getRootElement(), hideGui) 
  

Posted

Try something like

  
function ifIsLocalPlayerVip() 
if isPlayerVip then 
setElementData(localPlayer, "vip-vehicle") 
end 
  
function spawnVehicleVip() 
if getElementData(player, "vip-vehicle") == true then 
spawnVehicle(vehicleid, x, y, z, rx, ry, rz, plate, rc, gc, bc) 
end 
end 
  
  
*I DIDN'T TEST IT* 
  
 

Posted

that server side :

pv = { } 
 
sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 1.5, 255, 255, 255, 150)
sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 1.5, 255, 255, 255, 150)
sp3 = createMarker(1149.63818, -1429.25403, 14.79688, "cylinder", 1.5, 255, 255, 255, 150)
sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 1.5, 255, 255, 255, 150)
sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 1.5, 255, 255, 255, 150)
sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 1.5, 255, 255, 255, 150)
sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 1.5, 255, 255, 255, 150)
sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 1.5, 255, 255, 255, 150)
sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 1.5, 255, 255, 255, 150)
sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 1.5, 255, 255, 255, 150)
sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 1.5, 255, 255, 255, 150)
sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 1.5, 255, 255, 255, 150)
sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 1.5, 255, 255, 255, 150)
sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 1.5, 255, 255, 255, 150)
sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 1.5, 255, 255, 255, 150)
sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 1.5, 255, 255, 255, 150)
sp17 = createMarker(-2142.76392, -2447.32666, 29.63276, "cylinder", 1.5, 255, 255, 255, 150)
 
createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp3, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp17, 38, 2, 0, 255, 0, 255, 0, 500)
 
 
function createTheVehicle(id, posx, posy, posz, player)
    if(isElement(pv[player])) then
        destroyElement(pv[player])
    end
        pv[player] = createVehicle(id, posx, posy, posz + 5)
        warpPedIntoVehicle(player, pv[player])
        if(getTeamName(getPlayerTeam(player)) == "Staff") then
            addVehicleUpgrade(pv[player], 1010)
        end
end
addEvent("crVeh", true)
addEventHandler("crVeh", getRootElement(), createTheVehicle)
 
--
 
addEventHandler("onMarkerHit", sp1,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp1,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp2,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp2,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp3,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp3,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp4,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp4,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp5,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp5,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp6,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp6,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp7,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp7,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp8,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp8,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp9,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp9,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp10,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp10,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 
addEventHandler("onMarkerHit", sp11,
function(hitElement)
    if(getElementType(hitElement) == "player") then
        triggerClientEvent(hitElement, "markerHitted", getRootElement())
    end
end
)
 
addEventHandler("onMarkerLeave", sp11,
function(leftElement)
    if(getElementType(leftElement) == "player") then
        triggerClientEvent(leftElement, "markerLeaved", getRootElement())
    end
end
)
 
--
 

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