Piorun Posted October 25, 2015 Share Posted October 25, 2015 Hi, Today i decided to use object_preview resource. Here's problem: On my GTX 960 when i use objectCreatePreview on PED i have this: http://imgur.com/LLmqevZ but when i use this function on my old HP laptop i have this: http://imgur.com/Jx4CHKX Why? What I'm doing wrong? nonMRT on. Link to comment
sanyisasha Posted October 25, 2015 Share Posted October 25, 2015 Hmmm... My question: Why you want use createObject on ped? Link to comment
Piorun Posted October 25, 2015 Author Share Posted October 25, 2015 It's not createObject, it's createObjectPreview. Read more here: https://community.multitheftauto.com/ind ... s&id=11836 Link to comment
sanyisasha Posted October 26, 2015 Share Posted October 26, 2015 Then it's not your fault. It's the script fault. Leave a comment, to fix. Link to comment
Piorun Posted October 26, 2015 Author Share Posted October 26, 2015 I thought that wasnt my fault but i really need this resource working . Link to comment
Ren_712 Posted October 26, 2015 Share Posted October 26, 2015 Well ... it works for me. http://s11.postimg.org/3w2quu2ir/mta_sc ... _35_24.jpg The effects for peds are quite simple ( much simpler than of a vehicle) and should work just fine. I guess the default render states might be the problem. I'll try to focus on the bugs i've been informed on. Link to comment
Ren_712 Posted October 30, 2015 Share Posted October 30, 2015 Well ... it works for me.http://s11.postimg.org/3w2quu2ir/mta_sc ... _35_24.jpg The effects for peds are quite simple ( much simpler than of a vehicle) and should work just fine. I guess the default render states might be the problem. I'll try to focus on the bugs i've been informed on. shameless bump: If the graphics card does not support MRT in shaders then i'd suggest using the nonMRT option. createPreview(...,false) instead of default 'true'. I have released a new version - for those that have issues with weapons - that might solve the problem. setPositionOffsets and setRotationOffsets might fix the object not fitting the projection box. http://s8.postimg.org/sbx46ni9x/mta_scr ... _16_24.jpg Link to comment
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