[PXG]Blue Posted October 23, 2015 Share Posted October 23, 2015 Is there a way yet to increase the Headlights size ( the image that is drawn infront of the car, wich lightenes the road )? I tried to use Shaders, but these didnt Increase their size, as their texture is already on almost maximal size, and higher resolutions ( ofc ) don't do anything. Greetings Link to comment
Overkillz Posted October 23, 2015 Share Posted October 23, 2015 If im not wrong, headlight looks like a marker "Corona" There is not a way to change his scale on the script what are you using ? Or you could take a corona marker to do it. Link to comment
[PXG]Blue Posted October 24, 2015 Author Share Posted October 24, 2015 I'm talking about the Light that the headlights cast, not the corona itself Link to comment
Noki Posted October 26, 2015 Share Posted October 26, 2015 I'm not sure exactly what you want to do, but createLight is worth looking at. Link to comment
[PXG]Blue Posted October 26, 2015 Author Share Posted October 26, 2015 I'm not sure exactly what you want to do, but createLight is worth looking at. Yes i was thinking about that, but createLight doesnt illuminate the ground like the headlights do ( see pictures ) Link to comment
Noki Posted October 26, 2015 Share Posted October 26, 2015 Note:The direction of the light only has any effect if the light type is spot light. One light will only apply illumination effects to peds, players, wheels and number plates (like a emergency vehicle siren light does). Two or more lights will apply illumination effects to everything (excluding objects) that is in range of, at least, two of them. Link to comment
[PXG]Blue Posted October 26, 2015 Author Share Posted October 26, 2015 Note:Two or more lights will apply illumination effects to everything (excluding objects) that is in range of... Exactly this, anyways, i now used Dynamic Lights Shader, wich i didnt want to use originally because of Possible performance Problems Greetings Link to comment
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