adil nawaz Posted October 19, 2015 Posted October 19, 2015 addEventHandler( "onClientRender",root, function( ) local px, py, pz, tx, ty, tz, dist px, py, pz = getCameraMatrix( ) for _, v in ipairs( getElementsByType 'player' ) do tx, ty, tz = getElementPosition( v ) dist = math.sqrt( ( px - tx ) ^ 0 + ( py - ty ) ^ 0 + ( pz - tz ) ^ 0 ) if dist < 30.0 then if isLineOfSightClear( px, py, pz, tx, ty, tz, true, false, false, true, false, false, false,localPlayer ) then local sx, sy, sz = getPedBonePosition( v, 6 ) local x,y = getScreenFromWorldPosition( sx, sy, sz + 0.3 ) local playerR, playerG, playerB = getPlayerNametagColor ( localPlayer ) local Level = getElementData(localPlayer,"Level") or 0 if x then dxDrawText( string.gsub ( getPlayerName ( v ), "#%x%x%x%x%x%x", "" ).."", x, y, x, y, tocolor(playerR, playerG, playerB), 0.80 + ( 15 - dist ) * 0.02, "default-bold" ) end end end end end ) ________________________ any body help me in this to add Icon to the nametags? Not it chatbox. On player head.
adil nawaz Posted October 19, 2015 Author Posted October 19, 2015 Thanx bro. I will never forget your help
MisterQuestions Posted October 23, 2015 Posted October 23, 2015 Thanx bro. I will never forget your help We are here to help, not to do you work. If we do it by yourself you will not learn.
adil nawaz Posted November 3, 2015 Author Posted November 3, 2015 Ok good. Can you help in that which command I use for get previous skin/character. Like on local player wasted respawn him with previous skin he was?
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