Kilfwan Posted October 18, 2015 Share Posted October 18, 2015 Como se puede saber los models de la ropa de CJ? Intente buscando en el editor de mta pero no encontre Vi por ejemplo una ropa reemplazada con este model: 30336 pero no me sale ese en mta Link to comment
DeathMta Posted October 18, 2015 Share Posted October 18, 2015 https://wiki.multitheftauto.com/wiki/CJ_Clothes hay esta Link to comment
Kilfwan Posted October 18, 2015 Author Share Posted October 18, 2015 Pero no te dice el model Quiero los models asi: 30501,30242 Pero en el editor ni me sale esas models Link to comment
DeathMta Posted October 19, 2015 Share Posted October 19, 2015 yo que sepa esos son models para vestir al cj nada mas Link to comment
Kilfwan Posted October 19, 2015 Author Share Posted October 19, 2015 yo que sepa esos son models para vestir al cj nada mas Yo no quiero vestir quiero reemplazar Link to comment
Enargy, Posted October 19, 2015 Share Posted October 19, 2015 De los nombres sacas el nombre de los archivos, genio. Link to comment
DeathMta Posted October 19, 2015 Share Posted October 19, 2015 30521 esa id es de un traje de cj , fijate por ese numero Link to comment
Kilfwan Posted October 19, 2015 Author Share Posted October 19, 2015 No encontre esa id en el Editor de mta Link to comment
DeathMta Posted October 19, 2015 Share Posted October 19, 2015 lo que puedes hacer es descargar el texture names: https://wiki.multitheftauto.com/wiki/Shader_examples y reemplazar por la textura del cj ya que la textura si la sabes Link to comment
DeathMta Posted October 19, 2015 Share Posted October 19, 2015 mas facil : primero saca el modelo y la id : https://wiki.multitheftauto.com/wiki/Cl ... ponent_IDs https://wiki.multitheftauto.com/wiki/CJ_Clothes luego de eso edita este script : textures = { ["capgangback"] = 30274, ["tuxedo"] = 30518, ["captruck"] = 30293, ["suit1trblk2"] = 30466, ["bandblack"] = 30217, ["bandred"] = 30228, ["capredback"] = 30289, ["sportjack"] = 30458, ["capredside"] = 30291, ["capredup"] = 30292, } function replaceClothes() for cloth, id in pairs(textures) do local txd = engineLoadTXD (cloth..".txd") engineImportTXD(txd, id) end end addEventHandler ("onClientResourceStart", resourceRoot, replaceClothes) Link to comment
Kilfwan Posted October 19, 2015 Author Share Posted October 19, 2015 Bien gracias, Pero aun así no encontré esa pagina ._. no se si me esta troleando la wiki Link to comment
Kilfwan Posted October 19, 2015 Author Share Posted October 19, 2015 La wiki te trolea Hablaba de la Homepage no me sale hay e.e Link to comment
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