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Waiting for timer to finish before continuing with function.


quindo

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Hey, I'm working on some small project of mine, I want to create a function where there is a timer, and some other things. The other things need to start after the timer has finished, how can I do it?

Here is sample of my code, a tried to put destroyElement and table.remove in another timer, but that doesn't work for me either.

setTimer( 
    function() 
        a = math.floor(math.random(#arena)) 
        setTimer( 
            function() 
                trans = trans-25 
                setElementAlpha(arena[a],trans) 
                outputChatBox(a .. " done") 
            end, (GTIME-100)/8,6) 
        destroyElement(arena[a]) 
        table.remove(arena, a) 
        outputChatBox(a .. " deleted", getRootElement(), 255, 0, 0) 
        trans = 255 
end, GTIME, #arena-1) 

Thanks in advance for any help.

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Hey, I'm working on some small project of mine, I want to create a function where there is a timer, and some other things. The other things need to start after the timer has finished, how can I do it?

Here is sample of my code, a tried to put destroyElement and table.remove in another timer, but that doesn't work for me either.

setTimer( 
    function() 
        a = math.floor(math.random(#arena)) 
        setTimer( 
            function() 
                trans = trans-25 
                setElementAlpha(arena[a],trans) 
                outputChatBox(a .. " done") 
            end, (GTIME-100)/8,6) 
        destroyElement(arena[a]) 
        table.remove(arena, a) 
        outputChatBox(a .. " deleted", getRootElement(), 255, 0, 0) 
        trans = 255 
end, GTIME, #arena-1) 

Thanks in advance for any help.

Full code would be useful

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Thanks for all help, i managed to find out what was wrong with my script. When I didn't use a timer for 2nd part it was just faster than first timer. When i put 2nd part into timer i set it to wrong time, so a was randomly generated too fast. I just put it with a bit smaller time and it works fine. here's the fixed code, i didn't explain properly at first what i meant, so sorry for that.

setTimer( 
    function() 
        a = math.floor(math.random(#arena)) 
        setTimer( 
            function() 
                trans = trans-25 
                setElementAlpha(arena[a],trans) 
                outputChatBox(a .. " done") 
            end, (GTIME-100)/8,6) 
        setTimer( 
            function() 
                destroyElement(arena[a]) 
                table.remove(arena, a) 
                outputChatBox(a .. " deleted", getRootElement(), 255, 0, 0) 
                trans = 255 
            end, GTIME-50,1) 
end, GTIME, #arena-1) 

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