brocky Posted October 10, 2015 Share Posted October 10, 2015 Can anyone tell me how can i attach this GUI to a marker? I mean when you hit the Marker and the GUI opens. I know about the "onMarkerHit" function but can you show it in detail. here is the code that I want to attach to a GUI. MyGUI = { button = {}, window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() window1 = guiCreateWindow(81, 102, 631, 447, "TheShop", false) guiWindowSetSizable(window1, false) button1 = guiCreateButton(13, 54, 140, 29, "MyGuns", false, window1) end ) Link to comment
KariiiM Posted October 10, 2015 Share Posted October 10, 2015 First of all there's a part of your code not used at all so there's no sense to keep it MyGUI = { button = {}, window = {} } Second thing, i'm going to answer your main problem,follow me step by step! -Server-side: addEventHandler("onResourceStart",resourceRoot, --On the resource start all the data inside this function will be created automaticly. function () local marker = createMarker(0, 0, 0, "cylinder", 2, 255, 0, 0, 250) -- We create our marker by this function 'createMarker'. local blip = createBlipAttachedTo(marker, 1) --Attaching our blip on the marker to know where the marker exist. setElementInterior(marker, 0) --Setting interior of the marker to default. setElementDimension(marker, 0) --Setting dimension of the marker to default. addEventHandler("onMarkerHit",marker,onMarkerHit) --We putting the event 'onMarkerHit' inside this function because marker is defined inside it. end) function onMarkerHit(hitPlayer, matchingDimension) --There're two arguments for this event,the element who hit the marker and the dimension! if not matchingDimension then return end --Checking if player is in the same dimension as the marker or not if not it will return false. if ( getElementType (hitPlayer) == 'player' ) then --Checking if the element who hit the marker is a player not something else. triggerClientEvent(hitPlayer,"showGUI",hitPlayer) --We use this function to send data from server to client side. end end -Client side: local window1 = guiCreateWindow(81, 102, 631, 447, "TheShop", false) guiWindowSetSizable(window1, false) guiSetVisible(window1,false) local button1 = guiCreateButton(13, 54, 140, 29, "MyGuns", false, window1) addEvent("showGUI",true) addEventHandler("showGUI",getRootElement(), function () if ( guiGetVisible(window1) == nil ) then --If the windows isn't visible then we will make it visible when the player hit marker guiSetVisible(window1,true) showCursor(true) end end) ~Regards,KariM Link to comment
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