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FIX HUDDD!


kewiiNNN

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Probably in your gamemode is function that sets default hud back when u die or "something".

Try to find that line and delete it or try use this script below.

its client side script.

  
local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" } 
function removeHud() 
for _, component in ipairs( components ) do 
     setPlayerHudComponentVisible(component ,false) 
end 
end 
addEventHandler("onClientPlayerSpawn", root, removeHud) 
  

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Here is the code

local spawnpoint 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        spawnpoint = getRandomSpawnPoint() 
        resetMapInfo() 
        for i,player in ipairs(getElementsByType("player")) do 
            spawn(player) 
        end 
    end 
) 
  
function spawn(player) 
    if not isElement(player) then return end 
    if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
    repeat until setElementModel(player,math.random(312)) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    showChat(player, true) 
end 
  
function getRandomSpawnPoint () 
    local spawnpoints = getElementsByType("spawnpoint") 
    return spawnpoints[math.random(1,#spawnpoints)] 
end 
  
addEventHandler("onPlayerJoin", root, 
    function() 
        spawn(source) 
    end 
) 
  
addEventHandler("onPlayerQuit",root, 
    function () 
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then 
            spawnpoint = getRandomSpawnPoint() 
        end 
    end 
) 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawn, 1800, 1, source) 
    end 
) 

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The weapon Icons disapears what about minimap? it stays there?

https://community.multitheftauto.com/ind ... s&id=12178

  
local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted","radar" } 
function removeHud() 
for _, component in ipairs( components ) do 
     setPlayerHudComponentVisible(component ,false) 
end 
end 
addEventHandler("onClientPlayerSpawn", root, removeHud) 
  

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